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Moons Of Madness

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Moons Of Madness - Overview

In Moons of Madness, players experience various episodes of characters pushed to their psychological limits in remote and isolated areas on Earth and beyond. Forced to contend with their past and the horrors that stalk them, many of the stories will offer a personal, and haunting tale of the human condition, while also focusing on the larger horrors at play. Infusing elements of Lovecraftian fiction-with a focus on body horror, isolation, and nihilism--and along with the narrative and introspective style of characters found in story focused adventure games--Moons Of Madness plans to show how a number of different characters deal with the darkness inside of them, as they confront the larger terrors of the unknown.

Set in proposed series of interconnected stories, Moons Of Madness tells different sides of larger story, all of which are related in themes of mental illness, and how a darker force within the universe may be connected. Speaking with designer Aaron Dintino and producer Natascha Röösli at Rock Pocket Games, they discussed the genres that have inspired the game, and the style of stories they want to tell in the upcoming horror adventure game.

While some stories will be more modest in scope, others will take players off-planet, and into places where humanity has only scratched the surface of exploring. In this particular story, players find themselves in the boots of Shane Newehart, an astronaut on the planet Mars. Set in the near future, the Astronaut must deal with technical issues plaguing Earth's manned mission to the surface of the red planet, but he'll soon learn that there are deeper horrors ready to pick apart his already fragile psyche, which has been wracked with guilt and depression due to his family's history of mental illness.

Similar to titles like Firewatch and SOMA, Moons of Madness relies heavily on environmental storytelling and dialog between multiple characters. There are many items to interact with, some of which Shane has an attachment to--such as pictures from home and notes to himself. Along the way, he'll get responses from his partner Orson, who will ask him questions, mostly casual and friendly, while others somewhat personal. Though Shane can either respond to or ignore these outright, oftentimes how you react to them is more telling--which will come out in a variety of strange results through dialog or other interactive moments. While this approach isn't that unique, the setting certainly adds flavor to the experience, giving it a stronger sense of isolation and calm--which of course is soon disrupted.

Though despite the focus on scares, and featuring characters with issues relating to their mental health, the developers don't wish to use mental illness as a crutch to justify the horrors happening in the game. While it is used to illustrate the character's current mental state, they don't plan to use it ways that would fall into horror cliches where those suffering from mental illnesses are in constant distress.

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Last updated by Noobie, 17th August

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Quick Details

Release Dates
Microsoft Windows

Q1 2018

Xbox One

Q1 2018

PlayStation 4

Q1 2018

Genre Role-Playing
Sub-Genres(s) Psychological Horror
Horror
Theme(s) Old-school horror gameplay meets new-school storytelling.
Engine(s) Unreal Engine 4

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