At the bottom of the slope, jump and hit the gravity panel nearby. This will activate intermittent inversions and reverting to normal gravity for the next little while. So turn up the sound on your television, you can usually pick when gravity is about to change by the sound effects and you are going to need that advantage to get through the next area.
After hitting the switch, move to the platform on the right. Below you should see a horizontal turret ready to destroy anyone trying to hit the magnet control there. Unfortunately we need to hit said magnet control. When gravity is normal, wait for the sound indicating that a change to inverted gravity is nigh and use that cue to quickly run over and tag the magnet control. The gravity should change and whisk you to the safety of the ceiling.
The block on the right should now be accessible, so when the gravity returns to normal jump on top of it and quickly make your way across it to the other side. Wait for gravity to right itself and stand on the girder. Below you is another horizontal gun. As gravity is about to invert, jump down and under the girder, run across the ceiling to the left and position yourself under the block. When gravity returns to normal you will drop down a small slope.
Quickly run to the gap and jump as far as you can into the void when gravity is just about to change to avoid both of the nasty buzz saws. Run to the right until there is ground below and above you. This next part is very difficult and is going to take a few tries, but dont be discouraged, this is the last real challenge in the game.
Wait for gravity to invert itself, and using the cues jump out to the right about 2 seconds before you think the gravity will change again. You should see a gravity panel pointing to the right. Ignore it for now and fly past it. Youwant to hit it after gravity changes itself back to normal and you are on theway down. If you get the timing just right you will fly beneath the saw blade and into the glass below.
After a short cinematic. Press any button to get up. Simply walk as far as you can to the right to complete the game!
Achievements/Trophies: At this point you will be awarded the achievement/tophy -Where Credit is Due, additionally, if you completed the game without dying more than five times you will earn the achievement/trophy - No Point in Dying.

