The Clubs Contracts offer the basic missions to introduce you to the game, letting you meet to the various factions and their leaders. Note that you cannot go back to capture/kill any remaining Deck of 52 after accepting the mission for the Ace of Clubs.
Mercenaries: Playground of Destruction - Clubs Contracts
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Last updated by MasterVG71782, 28th December
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Mercenaries: Playground of Destruction Brainwaves
Mercenaries: Playground of Destruction Walkthrough
Prologue
Clubs Contracts
Ante Up Stem the Tide Foothold Pest Control Out of the Woodwork A Proper Function of Government Gimme My Money No One Will Ever Know Bait and Switch Under New Management A Farewell to Kings Bringing Down the House
Diamonds Contracts
Escort Service Persuasion Embedded Downed Bird in Enemy Nest A Hot Time in Nampo First Principles Playing the Odds Omerta Master of None ...It's Who You Know Knock Knock The Guns of Kirin-Do
Hearts Contracts
Inspect and Verify Reactor Retrieval In the Neighborhood 106 Miles to Sinuiju Repo Man Clear Channel Manipulate the Data Exit Strategy Chain Reaction The Acid Queen Raw Materials Gambit
Spades Contracts
Humanitarian Efforts An Eye for an Eye Chokepoint In and Out Boom! Escort Service (2) Housekeeping Loose Ends Two Degrees of Separation Titular Regius The Ace of Spades