There are many different types of implants that you can obtain in the game. Once you obtain them, though, you must go to a special clinic to have them installed in your body. You would then be able to use these implants to enter or reach new places you would not have been able to enter or reach before. Here are a few implants you can receive in the game.
Hardware Firewall
Enables Firewall around Dex when in cyberspace. A necessity if you want to play the game “the hacker’s way” – it protects you from spam and viruses so you can concentrate on your Avatar and your infiltration work instead of on protecting the User (Dex).
Mirrorshade
Enables invisibility to the human eye. Electronic devices can still detect you, as can trained combat dogs (they can smell, after all!); so Mirrorshade is not a “god device,” but rather a strong utility for specific types of situations.
Nanite Blood Infusion
Enables automatic health regeneration over time. Regeneration with this implant is rather slow (so it doesn’t beat fast-working Stimpacks in combat situations), but it happens automatically. Plus it works for free, without using any resources – a perfect choice for regenerating when hiding in a safe place, after combat, etc. This is a late-game implant, mostly replacing the need to use medikits and other healing methods. With this implant and a handful of combat-use Stimpacks, you’re ready for any action!
Retinal Ar Implants
Enables user to see enemies through obstacles thanks to inherent AR detection. Very useful for any gameplay style, because you can plan ahead and avoid sudden surprises and ambushes.
Electrostatic Conductors
Grants EMP protection. This implant is suitable both for explorers (helps them reach areas with dangerous voltage, short-circuited objects, etc.) and combat players (offers full or partial protection against energy-based weapons and EMP grenades).
Ballistic Dermal Layer
Subdermal, energized ballistic armor that greatly enhances protection against ballistic projectiles (the majority of ranged weapons). It does not help against melee damage or other damage types (gas, electric, AR), but is very effective against common enemy types. Expensive and cosmetic-unfriendly, though!
Leg Enforcers
Enables Power Kick ability. As currently conceived, this allows the user to: break through doors, even those metallically enforced; knock back enemies (counters melee attacks); and crush enemy blocks through your kicks.
Artificial Limbs
Enables High Jump. Having this implant and employing “crouch + jump,” you can jump almost twice the height. This allows you to visit otherwise-inaccessible places, both in upcoming locations and previously visited ones (you spot a place too high to jump to, you note it and return to the location later, equipped with the implant). This implant is a true gem for explorers, enabling alternative routes, the ability to jump onto building rooftops, and much more!