Tales of Eternia utilizes towns, dungeons, and a world map for traversal as well as air ships and some more uncommon means of traversal such as a submarine.
Battle System
Tales of Eternia uses an enhanced version of the linear motion battle system that allows for more fluid movement and the ability to dodge spells. Spells freeze the game the instant they are used but the rest of the animatons are in real time and can be dodged. This is an imprvement to past tales games spell systems as players are now given a better chance at dodging or blocking said spells.
Artes
In the tales series Artes are used to dish out extra damage aside from typical character combos. In general these abilities are learned over the course of the game by leveling and in some cases side events. Moves are usually designated to one button and 4 artes can be mapped Linking these moves with your normal combos is the bread and butter of the Tales series in terms of being offensive.
Craymel Cages
Craymel cages are devices used in tales of Eternia to contain spirits and mix and match their elemental powers to create more powerful Spells.