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Tales of the World: Radiant Mythology

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Tales of the World: Radiant Mythology - Gameplay

Unlike traditional tales there is no world map to traverse across neither are their multiple towns. The main town is your central hub where you will then be sent to far off locations to to do a variety of tasks. 

Battle System

The game uses the Flex Range linear motion battle system first used in tales of the Abyss. This system allows for more flexible movement and the abillity to move in any direction.

Character assistance

As this is a spin off the players party members are characters from past tales games.  they will assist you in combat as well as being npcs to conversate with around town.

Artes

In the tales series Artes are used to dish out extra damage aside from typical character combos. In general these abilities are learned over the course of the game by leveling and in some cases side events. Moves are usually designated to one button and 4 artes can be mapped Linking these moves with your normal combos is the bread and butter of the Tales series in terms of being offensive. 

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Last updated by Mad55, 18th July

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Tales of the World: Radiant Mythology Gameplay

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Quick Details

Franchise(s)
Tales
Developer(s)
Alfa System
Publisher(s)
Bandai Namco Games
Ubisoft
Key People
Shin Unozawa
Shukuo Ishikawa
Makoto Yoshidumi
Ryuuji Ohdate
Naoya Yamada
Release Dates
PlayStation Portable

Dec 21, 2006

Jul 17, 2007

Sep 7, 2007

Genre Role-Playing

Page Contributors

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15 points Mad55

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