Nexus Ray
Info: This pysch has only one form also is a negative based pysch and it has an efficiency of 100%. The pysch is activated by holding the stylus on the screen on either side of Neku, he will charge up energy and when done he will fire a thin horizontal beam in the direction. In general this pysch is one of the most damaging in the game but it comes with 3 draw back. One it takes time to charge, two the beam is thin and can't be angled so only enemies next to Neku can be hit and the third is that they have long reboot times or no reboot at all.
Pin Chart of those with Nexus Ray.
| Name | Brand |
| Big Bang | Gatito |
| Big Crunch | |
| Tin Pin Bahamut | Tin Pin |
| Anguis | Noise |
For more information go to the Pins and More section, go to Pin Brands and select the brand of the pin your looking for, the pin and all others in that brand will be there.
Over the Top
Info: This pysch has only one form and is automaticly activated so there is no efficiency. This pysch is exclusive to the Cat series from the Gatito brand, like a few other pyschs this one can only activate when all 3 of the pins that have the pysch are equiped to Neku's deck. When you do have all three of them they will cause all pins in the same deck as them to reboot 40% faster and those that have boot times have their boot time reduced to 0s.
Pin Chart of those with Over the Top.
| Name | Brand |
| Lefty Cat | Gatito |
| Brainy Cat | |
| Righty Cat |
For more information go to the Pins and More section, go to Pin Brands and select the brand of the pin your looking for, the pin and all others in that brand will be there.
Patrol Rounds
Info: This pysch has two forms but are only diffrent in how to activate, the pysch has an efficiency of 30%. This Pysch is activated by either touching the screen (T) or by slashing Neku (S), when you do either of these Neku will fire a boomerang in a direction. After a few seconds the boomerang will stop and reverse going past Neku to go off screen, becuase of this they pysch can hit enemies twice and hurt those infront and behind of Neku.
Pin Chart of those with Partol Rounds
| Name | Brand | Form |
| Pop Pendulum | Natural Puppy | T |
| Casual Pendulum | T | |
| Swing Bishop | Pegaso | S |
| Pegaso Bishop | S | |
| Tin Pin Wind | Tin Pin | S |
| Petropus | Noise | T |
| Bat | S |
For more information go to the Pins and More section, go to Pin Brands and select the brand of the pin your looking for, the pin and all others in that brand will be there.
Piercing Pillar
Piercing Pillar S Info: This pysch is activated by slashing an open space or enemy up or diagonally, which will summon a pillar of ice. The pysch has an efficiency of 100% and all of the pins are in the A class.
Piercing Pillar R Info: This pysch is activated by tapping an empty space or enemy atleast six times. Like S an pillar of ice will come up to hurt the enemy but unlike S this pysch has an efficiency of only 50%. Because of this there is very little use of using R over S and to add more injury it's reboot times and activation times are much worse then S's.
Pin Chart of those with Piercing Pillar.
| Name | Brand | Form |
| Ice Blow | D+B | S |
| Ice Risers | S | |
| Frozen Cool | R | |
| Blizzard Cool | R | |
| Black Uranus | Gatito | S |
| Tin Pin Shiva | Tin Pin | R |
| Tigris | Noise | R |
For more information go to the Pins and More section, go to Pin Brands and select the brand of the pin your looking for, the pin and all others in that brand will be there.
Pressure Mine
Info: This pysch has only one form and is exclusive to a single pin Egg Bomb from Pavo Real, this pysch/pin also is tied for the highest efficiency of 200%. To activate it press on a obsticle in the field, the obsticle will be marked for a short time and is triggered when a enemy comes close who isn't blocking. When it does go off it will do massive damage to any enemies close by it, though it does explode the obsticle is unharmed. For more infomation on this pysch's pin go to the Pin Brand section and go to Pavo Real.
Psychokinesis
Pyschokinesis D: This pysch is activated by touching an object in the field, this will cause it to levitate. When you move your stylus the object will follow, when it hits into enemies it will cause damaga and the object won't fall/break so this can be done multiple times. The efficiency for this form of the pysch can vary greatly from 20% all the way up to 115% depending on whats being done.
Pyschokinesis S: This pysch is activated by slashing across objects on the field, this will cause the objects to go flying in the direction of the slash. These objects won't stop until either they hit the ground or flying into an enemy causing them damage while also stopping the object. The efficiency for this form of the pysch can vary greatly from 20% all the way up to 115% depending on whats being done.
Pyschokinesis T: The pysch is activated by tapping an object, this will cause it to rise via orbs of light. The next thing you tap will cause the object to go flying towards the newly tapped enemy/object and causing damage. The efficiency for this form of the pysch can vary greatly, but unlike the two before it has double the amount so it can go from 40% to 230% depending on whats being done.
Pin Chart of those with Psychokinesis.
| Name | Brand | Form |
| Sexy D | D+B | D |
| Sexy + | D | |
| Sexy B | D | |
| Kinetic Warning | Mus Rattus | S |
| Live Slow, Die Fast | Dragon Couture | T |
| Local Fire, Distant Sea | T | |
| June Hearth, January Fan | T | |
| Jack's Knight | Pegaso | S |
| King's Knight | S | |
| Queen's Knight | S | |
| Psychokinesis | No Brand | S |
| Raven | Noise | D |
For more information go to the Pins and More section, go to Pin Brands and select the brand of the pin your looking for, the pin and all others in that brand will be there.
Pyrokinesis
Info: This pysch has only one form with all of it's pins in the A Class, it has an efficiency of 35%. This pysch is actiavted by pressing on an empty area and dragging the stylus, when you do flames will follow the stylus's path. The flames can vary from pin to pin from height to color, in general most people avoid this pin from it's inferiority to other pyschs like Flame Core and how late you get most this pysch's pins.
Pin Chart of those with Pyrokinesis.
| Name | Brand |
| Blast Warning | Mus Rattus |
| Izanami | Jupiter of the Monkey |
| Fiery Spirit, Spirited Fire | Dragon Couture |
| Flames Afar, Foes Aflame | |
| Final Pyre, All Expired | |
| Black Mars | Gatito |
| Pyrokinesis | No Brand |
For more information go to the Pins and More section, go to Pin Brands and select the brand of the pin your looking for, the pin and all others in that brand will be there.
Resonance
Info: This pysch is automatically activated at the start of each battle so it has no activation procredure nor a efficiency. This pysch is found in one pin from each of the brands (excluding Tin Pin, Noise and No brand), when they are equiped it raises the attack of all pins that are part of it's brand by 20%. This pysch has it's uses but because it doesn't raise efficiency it's only useful on pins that have high efficiency but low attack.
Pin Chart of those with Resonance.
| Name and Brand |
| Hip Snake |
| Tigre Punks |
| Pegaso |
| Gatito |
| Mus Rattus |
| D + B |
| Sheep Heavenly |
| Natural Puppy |
| Pavo Real |
| Jupiter of the Monkey |
| Lapin Angelique |
| Wild Boar |
| Dragon Couture |
For more information go to the Pins and More section, go to Pin Brands and select the brand of the pin your looking for, the pin and all others in that brand will be there.
Rock Bind
Info: This pysch is exclusive to one pin Long Live the Rock from Hip Snake, it's a C class pin and has no efficiency. The pysch/pin is activated when you tap an enemy, this will cause rocks to fall on the enemy making him immobile. This move doensn't work on all enemies, this pysch/pin has the advantage over Freeze with it needing only one tap but it will last shorter then Freeze. For more infomation on this pysch's pin go to the Pin Brand section and go to Hip Snake.