flower is a artistic adventure game from the developer that brought you the award-winning itle flOw. Challenging traditional gaming conventions, flower expands the team's idea of delivering simple gameplay, accessible controls and a medium to explore emotional chords uncommon in video games.
In flower, players controls the wind, blowing flower petals through the air using the movement of the game controller. By flying close to other flowers the player will bloom the flowers and add more petals to the wind. By blooming the flowers the player regrows dead fields and restores the world.

Environments & Goals
In flower, the surrounding environment, most often pushed to the background in games, is pulled to the forefront and becomes the primary "character."

The goal of each level varies, but all involve flight, exploration and interaction with the worlds presented to you. The primary goal is to lead a petal with the wind and accumulate a swarm of flower petals as you move at your own pace within the environment, causing the on-screen world to change. In some cases you will need to bloom enough flowers to unlock an area, while other times you will need to light up certain objects.
Hazards
Although there is no enemies or hit points in the game there are hazards that can damage the petals and dwindle their numbers. Although this will not cause a Game Over, it may affect your ability to get trophies.
Secret Flowers
In each of the six levels there is three secret flowers that can be found hidden throughout the levels. These have no function in the levels, but if all are found the background of the main menu with change from a cityscape to a bright field with mountains in the background.

