| Name | Description | Prerequisites |
| Brave | Increases Courage by 15. | - |
| Fleet of Feet | Gain 2 additional MP. | |
| Melee Specialist | Increases Damage with melee attacks by 10% | |
| More Criticals | Increases critical chance 5% | |
| Ranged Specialist | Increase damage with ranged attacks by 10% | |
| Tough | Increases HP by 15. | |
| Vengeful | Inflict 50% additional damage to the enemy that has hit the character last. | Cunning: 7 |
| Lightning Fast | The character acts faster at the start of battle. | Guts: 7 |
| Bloodlust | Gain 3 AP on kill. | Guts: 8 |
| Sniper | Ranged damage increases by 20% if the character has not moved this turn. | Finesse: 7 |
| Brute | Melee damage increases by 20% if the character has not moved this turn. | Muscle: 7 |
| Courageous | Refills character's Courage to maximum on an enemy kill. | Level: 2 Guts: 7 |
| Longshot | Overall and point blank range of projectile weapons increases by 5m. | Level: 3 Finesse: 7 |
| Initiative | Gain 1 additional Initiative. | Level: 4 |
| Savvy | Gain 1 additional AP. | Level: 4 |
| Dead Eye | Within the same turn, each repeated attack against an enemy has 10% bonus chance to hit up to a maximum of 30% | Level: 4 Finesse: 7 |
| Finesse Training | Increases Finesse by 1. | Level: 4 Finesse <10 |
| Adrenaline Rush | Gain 5 additional MP for the next turn when hit. Limited to once per turn. | Level: 4 Muscle: 7 |
| Berserk | Gain 4 AP when health drops below 50% | Level: 5 |
| Camper | Chance to hit with ranged attacks increases by an additional 10% when firing from a cover spot. | Level: 5 |
| Lucky | Ranged attacks against this character have -10% penalty to hit chance. | Level: 5 Cunning: 7 |
| Guts Training | Increases Guts by 1. | Level: 5 Guts <10 |
| Burly | Melee attacks against this character have -10% penalty to hit chance. | Level: 5 Muscle: 7 |
| Muscle Training | Increases Muscle by 1. | Level: 5 Muscle <10 |
| Tough II | Increases HP by 15. | Level: 5 Tough |
| Talented | Talents cost 1 less AP to activate. | Level: 5 Smarts: 7 |
| Thick Skin | The character takes 5 less damage from enemy attack. | Level: 5 Toughness: 8 |
| Toughness Training | Increases Toughness by 1. | Level: 5 Toughness <10 |
| Furious | The character gains Rage for 1 turn when an ally dies. | Level: 6 |
| More Criticals II | Increases critical chance 5% | Level: 6 |
| Massive Criticals | Criticals inflict 50% more damage. | Level: 6 |
| Brave II | Increases Courage by 15. | Level: 6 Brave |
| Cunning Training | Increases Cunning by 1. | Level: 6 Cunning <10 |
| Initiative II | Gain 1 additional Initiative. | Level: 6 Initiative |
| Intimidating | Melee attacks deal -20 Courage damage when they miss. | Level: 6 Muscle: 7 |
| Movement Transfer | Transfer up to 3 unspent MP to the character's next turn. | Level: 6 Smarts: 7 |
| Smarts Training | Increases Smarts by 1. | Level: 6 Smarts <10 |
| Spectacular Criticals | All allies gain 10 Courage when the character inflicts a critical hit. | Level: 7 |
| Short Tempered | Gain 3 additional AP for the next turn when hit. Limited to once per turn. | Level: 7 Cunning: 7 |
| Fleet of Feet II | Gain 2 additional MP. | Level: 7 Fleet of Feet |
| Melee Specialist II | Increases Damage with melee attacks by 10% | Level: 7 Melee Specialist |
| Ranged Specialist II | Increase damage with ranged attacks by 10% | Level: 7 Ranged Specialist |
| Initiative III | Gain 1 additional Initiative. | Level: 8 Initiative II |
| Savvy II | Gain 1 additional AP. | Level: 8 Savvy |
| Action Transfer | Transfer up to 3 unspent AP to the character's next turn. | Level: 8 Smarts: 7 |
| Tough III | Increases HP by 15. | Level: 8 Tough II |
| Brave III | Increases Courage by 15. | Level: 9 Brave II |
| Devastating Criticals | Critical hits inflict the Vulnerable condition. | Level: 10 |
| Fleet of Feet III | Gain 2 additional MP. | Level: 10 Fleet of Feet II |
| More Criticals III | Increases critical chance 5% | Level: 10 More Criticals II |
| Melee Specialist III | Increases Damage with melee attacks by 10% | Level: 11 Melee Specialist II |
| Ranged Specialist III | Increase damage with ranged attacks by 10% | Level: 11 Ranged Specialist II |
| Savvy III | Gain 1 additional AP. | Level: 11 Savvy II |