H-Hour: World's Elite is a tactical team-based military shooter game and spiritual successor of the SOCOM series. The game consists of a core multiplayer experience that includes at least six maps, four new gameplay modes, and a comprehensive community-building / clan management tools.
Realism is one of the key features of the game and H-Hour is designed for a cooperative gameplay. To support this you won't last long by yourself or without wearing body armor and you won't take a shot to the head and then regenerate health.
Game Modes
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Hybrid Gameplay
H-Hour is a hybrid first -person and third-person shooter. In this way you'll be more aware of your situation from the third-person view, but have a smaller and more realistic enhanced first-person view from only the reticle and adjusts the field of view so that you have the feeling of being “in the shit” and a naturally enhanced “zoomed in” perspective.
Team-Based Gameplay
- (A run and gun lone wolf approach quickly results in your death; only by cooperating with your team can you hope to achieve victory. But so many players who would love military shooters are discouraged by what they perceive as brutal competition from day one. Don’t worry. We’re including mechanisms that not only allow you to play with players at your skill level but teach and encourage you how to play tactically.)
You'll be able to join a game from the lobby where you'll find multiple channels to chat with other players. Team leaders can use the TeamCom interface to assign commands and chat with their team and every player will have a simplified visual menu with basic commands.
Weapons
The ballistics model is as complete and authentic as any weapons simulation available. As such they are modified by the character's stance, weight, speed and the stats of every weapon. Your loadout may contain lighter or heavier weapons, more or less body armor and other options. Your gameplay will be influenced by your loadout, as your character's speed may increase or decrease and can fatigue faster and have other effects.

Clans & Community Management
Team-based games are defined by their communities, and thus the clan management tools.
As usual, players have the ability of create their own clans and a leader of a clan benefits by having more customization options than an average member, such as inviting another player in the clan, creating unique logos and badges, creating dedicated clan pages, obtaining clan members performances at a glance, assigning challenges, creating training sessions, assigning objectives and making tactics while in-game.
- (Just as players are required to accept an agreement to play fairly and ethically when entering the world of H-Hour, clan members are required to embrace the ethos of their clan. The same technology that measures your performance to help you as an individual helps clan leaders build and better run their clans. Authorized clan leaders have access to the behavior of their members in any match and the ability to give guidance, warn, or censure any clan member. This means that a clan leader doesn’t have to watch everything every team member does in a match—the game will create an “after action” report for them.
H-Hour also gives players the tools they need to build a robust community populated by gamers that want to play, not gamers that want to spout grief and irritate. This attitude is reflected in a subset of voting tools available in any multiplayer game that allows players to report cheating or bad behavior.)