Mat began his career in programming with Microsoft working in the Visual Studio Team. In 2000 he saw that Bungie Studios (then apart of Microsoft) were looking for a tools programmer and decided to apply for the job. After a somewhat intense interview process he got the job and helped Bungie ship Halo: Combat Evolved. On Halo 2, Mat spent a lot of his time working on Bungie's highly regarded audio engine. With Halo 3 it was his job to make sure the game ran both with and without a hard drive connected, a job that reportedly almost didn't get finished (Bungie Podcast).Both his mother and father were huge influences to him. They had a huge interest in computing themselves, his mother programmed games for Mat and his brother when they were children on the Apple II. His brother now runs a web comic.
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Halo 2 (2004)
Developed by Bungie Software, Certain Affinity, Hired Gun for WIN, XB, XOne
Halo 2 is a first-person shooter video game developed by Bungie Studios. Released for the Xbox video game console on November 9, 2004, the game is the second installment in the Halo franchise and the sequel to 2001's critically acclaimed Halo: Combat Evolved.4.325