Dungeons & Dragons has a storied history in gaming. Putting to one side the fact that the classic and enduring tabletop role-playing game has served as the genesis of virtually every video game RPG, Dungeons & Dragons has also lent its worlds and scenarios to legendary single player, story-driven games such as Baldur's Gate and Icewind Dale, and multiplayer-driven experiences such as Neverwinter Nights and Dungeons & Dragons Online.
Now, developer n-Space is combining both with Sword Coast Legends: a story-driven experience based on Forgotten Realms which can be enjoyed both solo and cooperatively and, even more intriguingly, introduces asynchronous gameplay to the series by allowing players to create scenarios as Dungeon Masters.
From the outset, Sword Coast Legends will be familiar to anyone who has played Black Isle Studios' forays with D&D, such as Baldur's Gate and Icewind Dale, or BioWare's spiritual successor Dragon Age: Origins. Players begin by selecting one of five races and one of six classes, and are then thrust into Sword Coast to solve a conspiracy of murder.
Gameplay is from a top-down perspective, controlling your character’s movement and abilities via clicks. Unlike similar games in the genre, however, you only control one character at a time, with players choosing to tackle the story mode alone or with up to three friends, who can import their own rolled characters from their own stories.
The real meat of the E3 demo, however, was Dungeon Master mode, which allows players to introduce their own characters, quests, monsters, and stories for players to complete. I had the chance to check out Dungeon Master (DM) mode in Sword Coast Legends, and I walked away impressed with the robustness of the tools provided to the player. Four players entered a randomly generated dungeon, and I was given full freedom to place enemies, traps, and treasure chests, as well as make cosmetic changes like placing skull heads, dead bodies, and even said bodies' blood stains...
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