Master Chief, Officer John-117, or simply Chief. He’s synonymous with the Halo series. In fact Master Chief is so well-loved that his relative absence in Halo 2 provoked a fair amount of controversy when the game was first released in 2004.
Master Chief is a super soldier. Abducted at a young age, he knows nothing but brutality and war. He's highly enigmatic, but the problem with all of this is that he’s not very relatable; the Halo series for the most part is a power fantasy, one which ignores the bigger picture of a rich and deep Halo universe in order to make you feel like a badass. This isn’t necessarily a bad thing - fantastical scenarios are gaming's bread and butter, a method of escape from everyday life - but it can make it difficult to relate to the world you're meant to be saving.
Halo 3: ODST marked a major departure from this running theme. Not only was there no Master Chief, but you didn't even take on the role of a super soldier. Instead, ODST follows the story of ordinary soldiers caught in the middle of a Covenant invasion-turned-occupation of a human city called New Mombasa...
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