Wasteland 2 Director’s Cut will launch on the PlayStation 4 and Xbox One on October 13th in North America and October 16th in Europe. The PC version will be released worldwide on October 13th.
CEO of inXile Entertainment, Brian Fargo, has also revealed some additional details regarding the console versions of the game. "One of the biggest challenges was controls and user interface," he told the PlayStation Blog.
"Obviously we didn’t want to lose any of Wasteland 2’s complexity, so we knew we had to totally rework the game to play well on consoles. Instead of simply trying to port the controls over, we looked at it as if we were starting from the ground up. This also involved studying some other great turn-based games like XCOM: Enemy Unknown."
"Instead of a point-and-click interface as we did on PC, we switched to contextual and radial menus that let you quickly select actions and gave you the ability to change between combat targets using the shoulder buttons. The result is that playing Wasteland 2 on a controller is a faster and smoother experience.
Of course, there are tons of changes we made to improve Wasteland 2 on PS4 as well. We did a complete graphics overhaul by moving to the Unity 5 game engine, including its new physically-based rendering system. That meant totally redoing all our character models, environments, and lighting to take proper advantage of next-generation hardware.
Some of the changes we made were more on the gameplay side. Our fans kept asking, so we delivered. Our character system got a big boost with Perks and Quirks. Quirks let you specify new personality traits that will have both advantages and disadvantages when you create your characters, and Perks let you pick special bonuses and new abilities as you level up throughout the game. On top of that, we added Precision Strikes which let you do targeted attacks on your enemies, crippling them and increasing your tactical options in fights to create some really chaotic combat encounters."
Wasteland 2 first released on PC in September 2014.
Source:
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