Dragon Quest Builders is Square Enix’s attempt to fuse the exploration and construction based gameplay of worldwide phenomenon Minecraft with its own insanely popular Dragon Quest series. Seeing as I have never played Minecraft or a Dragon Quest game before, me getting my hands on an early build of Dragon Quest Builders on the Tokyo Game Show floor is akin to someone who has never tried chocolate or peanut butter biting into a Reese’s Peanut Butter Cup.
I took control of a hero character while a booth attendant guided me through the demo build. I started out by opening a chest and removing the vast contents within. From the item menu I selected the plans for the construction of a hut. I laid the floor plan down then began to build walls around it using the basic block materials in my inventory. In order to place a second layer of blocks upon the first layer I had to press the L1 button to raise the target reticule. Once that was done I placed a desk, a campfire, and a door in the hut before it was completed. World building elements such as these reminded me of those found in the original Dark Cloud game on PS2, which is my closest point of reference for this type of experience.
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