Warning: This opinion piece contains major spoilers for all five episode of Life is Strange.
Yesterday I finally finished the fifth episode of Life is Strange, the time travelling episodic drama developed by Dontnod Entertainment and published by Square Enix.
Sadly, despite a promising build up in the preceding four episodes - one which left me highly anticipating the finale - I found the ending to be a huge disappointment.
So where did it all go wrong? Life is Strange had, up until the final episode, perfectly captured the emotional turmoil of first world teenagehood. While playing you genuinely felt empathy for Max, her friends, and even some of her enemies. Dontnod understood deeply that Life is Strange would live and die by its ability to tell an emotional story, and the development team largely succeeded in making you feel as if you were in the middle of an emotional tornado while at the same time giving you the freedom to try and conquer those issues with a wide set of potential physical choices and dialogue options.
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