Final Fantasy VII Remake producer Yoshinori Kitase, and director Tetsuya Nomura, have explained in an interview with Famitsu precisely why the game will be released in multiple parts, instead as a single retail release.
"The idea that a remake of Final Fantasy VII would not fit into a single release was there from the very beginning," said Kitase. "We still can’t share more information about its multiple parts, but please look forward to future announcements."
"If we dedicated our time to a single release, parts of it would become summarized," added Nomura. "We’d have to cut some parts, and additional parts would come in few, so rather than remake the game as a full volume, we decided to do multiple parts."
According to Kitase, the amount of work going into the game makes it impossible to cram the entire game into a single release:
"As you can see in the trailer, we showed Sector 1 and Sector 8, but in those areas alone, I think you can see a lot of density. When you’re remaking the entirety of the original version in that quality, it’s not possible to fit it all in one release."
Source:
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