Techland has been developing games for 15 years, but they really only put themselves on the map a few years ago with an amazing Dead Island trailer. Now, Techland is developing Dying Light, a new take on the familiar zombie mythos which includes free-running and parkour. I sat down with Techland representatives to demo two locales in Dying Light, one with my character at a low level and one at a higher level.
In the first area, I was tasked with locating a survivor base and restoring power to a radio antenna. The controls were a bit tricky and took time getting used to. To sprint, you must push down on the left thumbstick. However, many times I was trying to move while pushing down, thus it was not registered as a sprint. This often led to getting my flesh chomped on by vicious zombies. The sprinting issues also made it harder to jump while parkouring, as that required the thumbstick press, the right bumper to parkour, the jump button, and to be looking up high enough for it to register. It felt more complicated than it needed to be...
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Source:
gamrreview.com/article/91597/…Related Brainwaves
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