Triple-A console franchises often make the transition to mobile to mixed results, usually by trying to replicate the "core" experience for mobile and tablet touch screens (see: Deus Ex: The Fall), failing to capitalize on the platform's strengths. Square Enix recognized this with Hitman: Go, transferring the tenets of the Hitman franchise but transforming them for genres more suitable to touch screens. As a result, Hitman: Go's board game-based gameplay helped make it one of the surprise mobile hits of the year, and if my time at E3 is any indication, Hitman: Sniper could be another hit in the same vein.
Like Hitman: Go, Sniper takes the franchise's core values and puts them into a new genre. In this case, Hitman: Sniper takes place entirely from the perspective of a sniper's scope. Indeed, you don't actually visit the locations in which the game takes place, but instead view them from hundreds of meters away, safely perched in your sniper's nest...
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