Behind closed doors, just around the corner from EGX 2014, Square Enix invited me to play a few games without interference. It was here that they also showed off Dontnod Entertainment's ambitious new IP, Life is Strange.
Life is Strange is an adventure game not too dissimilar to Telltale Games’ The Walking Dead, with the core focus being on story and character development rather than the gameplay itself. The core difference with Life is Strange (aside from the lack of zombie apocalypse) is the ability to reverse your decisions, enabling you to see the outcome of your choices before going back on them and exploring alternate narrative paths.
The game centres around a 17 year old girl called Max, who moves back to her home town after five years away. It’s here that she sees all of the things that have changed in her time away from the town - most notably, in the demo, her old best friend Chloe. The demo was based in Chloe’s house, but before the demo began the developers explained that they had had to adjust numerous variables because every choice made in the game makes everything from Chloe’s room to her attitude towards you change based on previous decisions and their consequences...
To read the full preview check out the link below.
Source:
gamrreview.com/preview/91982/…Related Brainwaves
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