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Ancient Apparition (Dota 2)

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Ancient Apparition (Dota 2) - Ancient Apparition Skills

This page details each of Ancient Apparition's abilities/skills.

First Ability

Cold Feet [Keybind: Q]
AbilityAffectsDamage
Target Unit Enemy Units Magical
Places a frozen hex on an enemy unit that deals damage over time, but can be dispelled by moving away from the initial cast point. If the enemy unit doesn't move out of the given range, it will be stunned and frozen in place after 4 seconds.
  • Range: 700
  • Duration: 4
  • Damage Over Time: 37.5/50/62.5/75
  • Stun Duration: 1.25/2/2.75/3.5
  • Break Distance: 740
  • Cooldown: 15/13/11/9
  • Mana Cost: 150
Lore: Kaldr's presence draws those around him into a frozen void, threatening to lock them in an icy prison for eternity.
  • Is blocked by Spell Immunity.
  • Is blocked by Linken's Sphere.
  • Initial debuff can be purged; the stun cannot.
  • Deals 37.5/50/62.5/75 magic damage at 0.8, 1.6, 2.5, 3.4 seconds (Total Damage: 150, 200, 250, 300).
  • Effect ends when the unit either dies, walks 740 distance from the mark or has the debuff removed.

Second Ability

Ice Vortex [Keybind: W]
AbilityAffects
Target Point Enemy Units
Creates a vortex of icy energy that slows movement speed and increases magic damage done in its range. Lasts 16 seconds.
  • Range: 1500
  • Radius: 275
  • Movement Speed Slow: 15%/20%/25%/30%
  • Magic Resistance Reduction: 15%/20%/25%/30%
  • Duration: 16
  • Cooldown: 4 seconds
  • Mana Cost: 80/90/100/110
Lore: Frozen, caustic winds are at the whim of Kaldr, chilling the field of battle.
  • Is blocked by Spell Immunity.
  • Cannot be purged.
  • Is not blocked by Linken's Sphere.
  • New units are checked for every 0.5 seconds.
  • Does not affect Familiar.
  • Provides vision in the area.

Third Ability

Chilling Touch  [Keybind: E]
AbilityAffects
Target Point Allied Heroes
A frigid gust enchants allied heroes, granting them bonus magical damage for a given number of physical attacks, while slowing their attack speed slightly. Lasts 30 seconds.
  • Range: 800
  • Radius: 525
  • Duration: 3/4/5/6 attacks or 30 seconds
  • Bonus Magical Damage: 50/60/70/80
  • Attack Speed Reduction: 20%
  • Cooldown: 50/42/34/26
  • Mana Cost: 110/120/130/140
Lore: The Ancient Apparition's eternal knowledge brings a frigid enchantment to his allies.
  • Cannot be purged.
  • Extra damage is its own instance of damage as opposed to added to the attack.
  • Only works against heroes and creeps.
  • If an attack is interrupted before dealing damage the count of attacks is not lowered.
  • Castable attack modifiers (Drow Ranger's Frost Arrows, Viper's Poison Attack,...) will not trigger the bonus damage if it is cast (point & click) instead of used via auto-cast.
  • Each ally "hit" can deal up to 150/240/350/480 damage on his own, and if all 5 allies are "hit", this can go up to 750/1200/1750/2400 damage.
  • The buff is always applied to Ancient Apparition even if he is not within the target area.

Ultimate Ability

Ice Blast [Keybind: R]
AbilityAffectsDamage
Target Point Enemy Units Magical
An explosive ball of icy hail that can be used to strike targets anywhere on the map. On first use, Kaldr launches a tracer towards the targeted location. The second use marks the current location of the blast, upon which the actual projectile is launched - the greater the distance, the larger the radius affected. It deals damage to enemy units and applies a frostbite curse to units in and around the area that prevents regeneration or healing. Frostbitten units will take minor damage over time; if the units drop below a certain percentage of hitpoints, they'll instantly shatter.
  • Range: Global
  • Radius: See notes
  • Frostbite Duration: 8/9/10 (17 with Scepter)
  • Frostbite Damage Per Second: 12.5/20/32
  • HP for Kill: 10%/11%/12%
  • Damage: 250/350/450
  • Cooldown: 40 seconds
  • Mana Cost: 100/125/150
Lore: Ice storms from ages past flow through Kaldr's frosty limbs, crashing into the world and turning its inhabitants into monuments to his eternal power.
  • Frostbite debuff goes through spell immunity. It blocks HP regeneration and Shatter can be triggered, but it will not deal damage over time.
  • Is not blocked by Linken's Sphere.
  • Cannot be purged.
  • The radius for the damage is 250+50*Time Traveled capped at 975, The radius for HP freeze is 275 along the path of the second projectile and upon the final strike area.
  • The instant kill doesn't work on illusions or Meepo clones.
  • First projectile has a 1500 movement speed, stops when the caster dies or casts the second part of the skill.
  • First projectile clears fog in a 500 radius circle at its end.
  • Kill will be granted to the source of the damage that triggers the shatter, enemies may also deny themselves via self-damage this way.
  • Fatal damage is 100000000 physical and clears all buffs prior to damaging.
  • HP freeze prevents all kinds of healing.
  • The shatter damage will not kill you if you are affected by Shallow Grave.
  • Total damage : 350/530/770 (462.5/690/994 with Scepter).

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Last updated by Machina, 24th September

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Quick Details

Portrayed by
John Patrick Lowrie
Alternative name(s) AA, Kaldr
Full name Kaldr the Ancient Apparition

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66 points Machina

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