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Dungeon Defenders

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  4. Gameplay
  5. Basics
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Dungeon Defenders - Basics

In each stage of Dungeon Defenders, you start by collecting Mana from chests, then you can build some Towers to protect the Eternia Crystal(s) from monsters that spawn from specific points. Now, there is a Build Phase and a Combat Phase. The Build Phase gives you unlimited time to make preparations for the next Combat Phase, by repairing/upgrading Towers or building new ones; note that you do have a timer before the next wave automatically starts on Insane/Nightmare difficulties. On the other difficulties, you start the next Combat Phase by touching the Eternia Crystal (on PC, there is a button you can press to start it no matter where you are in the level).

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Last updated by MasterVG71782, 14th July

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Dungeon Defenders Gameplay

Basics

Towers

Mana

3.86/5
113 ratings

Your rating:

Quick Details

Developer(s)
Trendy Entertainment
Publisher(s)
D3 Publisher
Release Dates
PlayStation 3

Oct 18, 2011

TBA

Xbox 360

Oct 19, 2011

Oct 19, 2011

Microsoft Windows

Oct 19, 2011

Genre Role-Playing

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  • 20th March

    Dungeon Defenders II Announced

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  • Details
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    • Basics
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  • Character Classes
    • Squire/Countess
    • Apprentice/Adept
    • Huntress/Ranger
    • Monk/Initiate
    • Barbarian
    • Series EV
    • Jester
    • Summoner
  • Challenges
    • No Towers Allowed
    • Unlikely Allies
    • Warping Core
    • Raining Goblins
    • Wizardry
    • Ogre Crush
    • Zippy Terror
    • Chicken
    • Moving Core
    • Death From Above
    • Assault
    • Treasure Hunt
    • Monster Fest
  • Character Builds
  • Guides
  • Walkthrough
    • Area 1
      • The Deeper Well
      • Foundries and Forges
      • Magus Quarters
      • Alchemical Labs
    • Area 2
      • Servants Quarters
      • Castle Armory
      • Hall of Court
      • Throne Room
    • Area 3
      • Royal Gardens
      • The Ramparts
      • Endless Spires
      • The Summit
    • Glitterhelm Caverns
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