Fly along the top of the screen, over the Bouncies. When you're above the first Waddle Dee with a Drifter, drop down and use your Needle Ability to defeat it. Drop your Needle Ability. Move back to the top of the screen and move right, over the Spikey and Bouncies. Inhale the Drifter that the Waddle Dee is holding as it floats down. Take its Parasol Ability. You'll need it for the next area.
Continue right. When you reach a Star Block bridge, three Kabus will appear from above. Use the Parasol Ability to spin. Let them drop down onto you as you're spinning to defeat them. Continue right along the top of the screen. Defeat any enemies that you need to as you go. Drop onto the Sir Kibble at the end of the area as you're spinning to defeat it. Enter the door.
Move directly up through this area, using Parasol to spin and defeat enemies above you as you move through them. Keep going until you reach the top of the area and collect the Pep Brew there. Move over and enter the door to your right.
Mid-Boss: Jumpershoot
Jumpershoot has two actions. His first is to jump into the air above him and kick his sandal at you, which acts as a projectile. If you're touched by it, you take damage. His second attack is to spin through the air. The line that he takes becomes steeper and steeper until he reaches maximum height a certain distance from his starting point and then drops to the ground. The key here isto time it so that you run beneath him as he reaches the peak of his path. If Jumpershoot hits a wall during his flight, he continues the rest of his flight in the opposite direction.
The sandal can be swallowed and spat back out at Jumpershoot to damage him. It's suggested that you drop your Parasol Ability and take Jumpershoot's Parasol Ability when he's defeated, as using the ability does comparitively less damage then spitting stars at him. You can inhale and spit the star of the ability you drop for extra damage.
Dodge beneath Jumpershoot when he spins through the air and inhale and spit his sandals back at him. It should only take a few shots and he should be defeated.You may need to fly up slightly to inhale the sandals that he throws, otherwisethey may hit you before you can inhale them.
Coo will be freed when you defeat Jumpershoot, unless you already have him as an Animal Friend, in which case Gooey will appear instead, giving Kirby one health when it is touched. Don't forget to take Jumpershoot's Parasol Ability after it's defeated. Exit the room through the door.
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Follow the path down, using Parasol to defeat the Spikies as you do. Grab the Pep Brew and Star at two of the places that the path diverges and continue to the bottom. Enter the door there.
Fly directly up until you see a Propeller Bomb surrounded by three Stars. Grab the Stars and move down, moving away from the Propeller as it chases you. After a while, move around it so that you're above. It will pause for a second and then fly horizontally towards the side that you're on relative to it. As long as you aren't in it's path, you'll be fine. The Propeller Bomb will only chase you if you have an Animal Friend and if it touches you, instead of taking damage you instantly lose your Animal Friend, so be very careful.
Move right and then fly up to the top of the screen to be certain that you won't be seen and chased by the Propeller again. Continue right along the top of the screen, using your Propeller Ability to defeat any Bronto Burt that gets too close. Drop down to the door at the end of the area and enter to complete the area.