Charge jump and glide
Much like the Tomb Raider games you can mock Laras run jump and grab move with a Spyro twist On a ledge you can charge jump and glide and almost never have to hover When you charge off the cliff and jump off the very edge you get a little boost into the air thus allowing you to glide farther without hovering
Epilogue
Complete all sixteen skill points to unlock the quotEpiloguequot section in the guidebook This option reveals what happens after the game as well as enemies that were made but were not in the final version
Extra health and lives
To make Sparx the dragon fly healthy ram or flame the small creatures in each level the ones that cannot hurt you A butterfly will appear which Sparx will eat and cause him to change color When Sparx is gold you can be hit by an enemy three times before you dying Even when Sparx is gold keep flaming or ramming the small creatures Eventually a shiny blue butterfly will appear When Sparx eats this he will not only turn gold but you will gain an extra life
Final gems in Fracture Hills
Use one of the following ways to break open the gray box in the little room in Fracture Hills Once you have rescued all six satyrs the temple will open up Get the super charge and go all the way through until you come out of the last cave with the ramp leading to it For the easiest way to open the box go up to the high part of the ramp jump left and land on the top most level if possible Jump left again into the room with the box A second more difficult way to do this is to jump immediately to the left when you emerge from the cave onto the ledge on the roof of the temple Follow this to the end and then jump into the room getting the box The third and most difficult way to open the box is to get the super charge and immediately turn left and jump Three more precisely timed jumps are required to get into the room
Finish Sunny Beach without baby turtles
Get to the second big turtle that you push on the circle to open the gate Do not push him Instead go past him and to the ladder Enable the quotAbilitiesquot code Go up the ladder and glide to the ledge across from you From here glide to the ledge with the man and the Turtle Box Go halfway across the bridge and jump down on your left Look to your right and you will see that the baby turtles are still trapped behind the gate You may now finish the level without the baby turtles
Gems in Autumn Plains
On the level of quotScorchquot in Autumn plains before you get to the big bridge press the button to make the bridge go down Then go down the stairs to the point at which you are even with the green lava Proceed under the bridge walk onto the platform then jump in the whirlwind You should find eight or so dynamite vases Flame one and a chair reaction will happen After that you will be up to your tail in gems
Get first Orb easily in Fracture Hills
In Fracture Hills instead of going all the way around the course to get the first Orb you can take a shortcut Go backwards and jump through the speedy powerup to the edge on the left Then run around the building When you get to the front keep going then turn around before you hit the tree Next run towards the building jump and break the door Note This takes skill
Hanging gem in Glimmer
In Glimmer go to where the portal is located Go left and go forward There will be a powerup Go through it and go to the top You will not reach it by flying You need to hover It will take a few attempts Go forward a bit and you will see inside the cave This is the place where the ladder was located If you miss the hanging gem go back to the Gemcutter
Ocean speedway track
Hold X to go through the rings and arches Go against the flow for the boats and cars and do them in the following order rings arches cars boats
Permanent Super Fireball
You get to go to quotDragon Shoresquot after defeating Ripto All 10000 gems and 64 orbs are required to enter the door at that location A permanent Super Fireball powerup is inside
After completing the game and receiving 100 pick up the Permanent Fire Ball ability finish quotDragon Shoresquot and exit the game Then without turning off the PlayStation overwrite the character that was just used to complete the game Restart the game and it should allow you to keep the Fire Ball ability from the very beginning
Save a life
If you fall off the side of a cliff press Start and select the quotExit Levelquot option Reenter the level to resume from the beginning but will all lives intact
Save money at Glimmer
In the first level enable the quotAbilitiesquot code then climb up the ladder and get the Orb Fly over the bridge and you will not have to pay Money Bags
Start a new game and enable the quotAbilitiesquot code Next kill ten enemies before talking to Moneybags After killing all ten of them climb up the ladder Do not pay Moneybags to let down the bridge The flying powerup should be active Go through it and fly across the unopened bridge saving the 100 gems that would have been paid to Moneybags
Summer Forest Idol Springs portal
As you first enter the world swim in the pond At the far side is a tunnel to the first of three puzzles To complete the first puzzle jump on the squares to turn the blocks yellow Jump on the four corners in any order Then swim out to the idol in the center of the pond Blow fire at the fish as they leap out of the water Only blow at the blue and orange fish The red ones will deduct fish At the last puzzle jump on the blocks in this order blue triangle gray triangle yellow star orange octagon and green star