After the brief introduction, and a quick squiz at our new leading man – Gabe Weller, you will gain control of said protagonist. Gabe has a fancy pulse rifle and a seeker rifle at his disposal. He also has a suit locator identical to the one Isaac has in his suit, so if you get lost, use the locator to find your way to where you need to be.
Use the suit locator and follow the glowing path down the nearby hill and through the rocks here, watch out for the cyst on the left. Continue to the right, picking up the med kit off of your fallen comrade and destroy the cyst on the opposite side of the rock here. Continue towards the blue light on the floor in the distance. As you approach a spider necromorph will come around the corner, kill this and follow the passage around to the right. Immediately afteryou enter the room, look to your right and destroy the cyst on the wall here.
Proceed through the room and climb the slight hill here (watching out for a cyst on the left) until you reach a door with a corpse in front of it. Examin ethe corpse for a flamethrower. Walk past the door and into the corridor lit by the blue flare here, at the end you will find a power node (1). Return to the door and cruise on through.
Here you can use the save station (SS1) or either the bench or the shop nearby (if you have any DLC weapons or armour, you will be able to equip them here).You will have 50,000 credits to start off with so I would recommend purchasing either the force gun or the javelin gun (for use in grabbing an achievement/trophy in the next room) and then feel free to purchase any power nodes or ammo as you so desire and when you are done re-stocking and upgrading, use kinesis to move the obstacles before proceeding through the door at the bottom of the ramp.
Upon entering the room you will see a slasher in the distance, slowly move forward and look to the right when possible to see a second slasher. Kill them both. Move further into the room.
Note: “Grind House” trophy/achievement - On the left hand side of the room you will see spinning gears, now if we use these to kill an enemy we will earn an achievement/trophy “Grind House”.
Walk slightly past the gears here and use kinesis to pick up the stasis canister lying against the far wall. Move a bit more towards the exit and this will trigger an attack. Move back to the far side of the grinding machine and wait for the exploder and some pack children to be right in front of it before launching the canister which will cause them to slow down, now manoeuvre Gabe around so that the baddies are between him and the grinder and use either the javelin gun or the force gun to launch one of them into the gears for the reward, alternatively, once you have a necromorph in stasis, you can simply push them into it. Mop up any survivors before exiting into the next corridor.
Enter the unlocked door here and proceed through the tunnel until you exit into another large room. After the short conversation with your buddy upstairs, look behind the ramp directly in front of you to see a small alcove. Use kinesis to pick up the crate in here to reveal a power node (2). Use your suit locator and follow it around to a set of stairs. Climb to the top and kill the necromorphhere and the infector that come to attack you.
Make your way to where your friend was earlier when he spoke to you and use the blue console here to unlock the door. Doing this will cause a pair of leapers, two slashers and a group of pack children to attack you from both sides. Hang out on the central platform and if things get a little hectic, don’t be afraid to use a bit of stasis if need be.
Note: Once you have successfully fended off the attack, you will earn the achievement/trophy “King of the Hill”.
Proceed through the unlocked door.
Continue through the corridor until you exit into a large elevator shaft. Use the save station (ss2) here if you like, then hit the button to call the lift. Enter the lift and use the blue panel to descend.
When you regain control, you will be suspended upside down, just like Isaac was at the end of Chapter 2 of the main campaign. Looking straight ahead ,necromorphs will start coming down the ramp in front of you, first up a pair of slashers will make an appearance, then an exploder, then another 3-4 slashers and a pair of exploders will come. Just eliminate them all and when enough have been killed, Gabe will fall free of the lift. Huzzah!
After the scene, stomp the bodies and grab some ammo before following the set passage until you reach the next unlocked door. Make your way through to the next large area (remember this place from the mining area of the Dead Space 2 campaign? You should do! The next few areas will be pretty familiar as we head in the opposite direction that Isaac went on his way through). Use the blue panel close to the entrance to override the emergency lockdown and head up to the ramp. Kill the leaper that appears and then loot the room for ammo and health.
Retreat back down the ramp and to the left hand side of it is a small walkway leading to an area underneath the higher level. Here you will find a second emergency override switch. Hit this one, this time it will trigger a pair ofl eapers to attack you. Fend them off and then climb the ramp, follow the walkway around to the right and as you cross the bridge look up and to the right to see a power node (3) next to a body hanging from a ladder. Continue until you reach the elevator. Here you will find another blue emergency override switch. Use this panel and kill the pair of infectors that come to greet you.
If that was your third panel, return to the top of the ramp and head through the now unlocked door along the walkway to the left. Here you can use the save station (ss3), use the shop or upgrade your equipment at the bench. When you are ready, proceed up the ramp next to the bench and through the next unlocked door.
As soon as you enter the next room, examine the box on the wall in front of you for a power node (4). Continue around the walkway here and kill the crawlers and the guardian. If you are lucky a crawler will be right next to the guardian and blowing it up will yield the guardians death as well, and if nio just ensure to kill it before approaching. Be sure to loot the guardian for a gold semiconductor and continue along the walkway. Head into into the room on the first right to find a super slasher playing dead on the floor. Kill it for a med pack, alternatively, skip him altogether and head through the unlocked door.
Continue through this room and out the other side. Move slightly up the ramp and then sprint into the small room behind and to the left of the entrance. Kill the three leapers that appear and look out for a spitter on the right side of the area when you decide to leave the safe spot and another spitter will appear a little further up the ramp. Continue through the open door at the top side of the room to find a save station (ss4). Save if you wish and then continue through the door.
Note: “Ship Shape” achievement/trophy.We will now have to fight a gunship. If you can take it down within 30 seconds you will earn the achievement/trophy “Ship Shape”.
This is actually quite easy as you will only need to hit it a couple of times with explosive canisters. As you enter the area, you will be safely behind a barricade of crates and this will conveniently provide cover from the hail of bullets the gunship will throw at you. Grab an explosive canister with kinesis, wait for the gunfire to stop and then step out and launch the canister at the gunship. There are three canisters lying about – one just in front of you as you exit the door, a second in a dispenser on the left hand wall and a third sitting in front of the crates. Simply pick all three of these up and hit the gunship to send it packing.
Once the gunship has departed, continue up the nearby ramp and activate the blue panel to complete the chapter.
Note: You will earn the achievement/trophy“The Betrayal”. for completing this first part of the DLC.