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Dead Space 2: Severed

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Dead Space 2: Severed - Chapter 2: Sacrifice

As soon as you regain control of Gabe you will be standing just outside of the hospital where Isaac began his adventure. Venture forward and as you reach the far wall a super slasher will attack from the left and a super spitter will emerge from a vent on the right. Once they are dead, a brute will burst through the door in the middle of the back wall and as you set about killing it, watch out as crawlers will start coming out of the door it just opened for them.

After everything is dead, loot the room and don’t forget to stomp the brute for a ruby semiconductor. Enter the unlocked door and into a zero oxygen zone. In front of you is a pair of laser mines, use kinesis to grab one of the bodies floating in the distance and drag it through the mines to safely set them off. As you round the corner, you will see a third laser mine, leave this one alone– a super slasher will drop from the vent behind it and run into it. Finish off the baddie and enter the door behind it.

As you enter, there will be a shop on your right. Hug the left hand wall andfollow it all the way around until you find a box on the wall containing a power node (5). Use the shop, the bench and the save station (ss5) if you so wish before continuing through the unlocked door. Make your way to the right here and through the next door.

Turn to the right into the hallway and you will see a slasher ahead pulling a body in the distance. Make your way up to where you saw it and look to the right; it will attack you from behind the reception counter with the red balloons, so kill it. Ignore the elevator for the minute and check out the room opposite the entrance for a power node (6). Upon returning to the larger room you will need to watch out for a super spitter that will be jumping down from the ceiling behind the red balloon desk and also for a slasher who has materialised near the elevator. When they are both dead step into the elevator and ride it down to the next area.

Turn left into the large room with the necromorph growth in the centre. Stay close to the wall next to the door you entered from. You will see four slashers lying on infirmary beds in the room in front of you. They are all playing dead. Shoot the closest one and the rest will jump up and run at you. Use stasis if need be, and watch out for the super slasher who will drop out of the necromorph growth near the door. Once the room is clear look on the wall opposite the entrance and you will find a power node (7). Shoot the cyst in the doorway next to the power node and those in the hallway before proceeding to the next area.

Use the blue panel here to open the security gate and continue through the room to the other side. Use the door here and after the necromorphs in the distance run out of view, head over and save your game at save station (ss6) if you wish. Then cruise on over and around the corner after the necromorphs. Enter the unlocked door here.

As you walk inside you will immediately be attacked by a group of pack children. Hold your ground and use stasis to make things a bit easier. After the attack has been successfully defended, move forward a little bit ands everal more pack children will attack, return to the previous defendable area and take them down. Enter the next room and run to the far wall, yet another group of pack children will attack, so turn around. The benches in the centre of the room should create a nice bottleneck for you to take them out one at a time.

When they are all gone, follow your suit locator up the nearby ramp and at the top you will see more of those pesky laser mines, as before use kinesis to drag something through them to detonate them safely. After you have detonated the first one, enter the room and defend yourself against a leaper who will come over the wall to the right. Once it is dead, ignore the other mines for now and run to the opposite side of the room and down an identical ramp to the one we just came up to find a power node (8). Return to the top floor and deal with the rest of the mines here. Enter the unlocked door.

If you use your suit locator as you proceed down the hallway here, it will want you to turn left. The room on the right has some ammo and a slasher playing dead on the floor if you are interested. Continue into the doorway suggested by your suit locator. Make your way through the rooms and kill the necromorph spiders when they attack.

When you exit back into the main hallways you will head forward and reach an intersection. As you arrive, a necromorph will drop down from the ceiling behind you and will soon be joined by a pair of slashers and an exploder. Kill them all and check your suit locator again. It wants you to head right at the intersection, if you continue straight through into the next room and enter the open door to the right for a store and a bench if you need them (you will alsobe attacked by a divider and a slasher on the way out if you use them). If youdon’t need either continue down the intersection to the right. Follow the hallway into the next reception area, look under the aquarium on the right sideof the room for a power node (9) and then enter the unlocked door opposite.

As the door opens, a pregnant necromorph will be in front of you, fire low to kill it without releasing swarmers from its stomach and then stomp the corpse for some ammo. Utilise the save station (ss6) if you would like to do so and then continue through the unlocked door. Mosey on through the next door.

You will now be back in the area where Isaac first acquired his plasma cutter in the Dead Space 2 campaign. Continue around the beds until you reach the door to the central room – here you will be attacked by a legless spitter and a super spitter. Kill them both and explore the central room if you wish to grab a med kit (and get attacked by another super spitter) or continue onwards ,through the door along the hallway and back out into an open area.

Work your way down the ramps and up the other side. There is a super slasher playing dead up the ramp in the far corner if you are interested. And if not, continue into the elevator and hit the button to take it down to the next zone.

Exit the lift and follow the glass panel around to the right. As you enter the circular room a super slasher will come in from the opposite side, and a super spitter will attack from behind. Killing them will cause another super spitter to drop out of the vents near where you entered the room and a second super spitter will appear where the first super slasher came from. Once they have been dealt with enter the unlocked door and take the elevator down to the next level.

Leave the elevator, go through the door and follow the hallway to the end. In the next room you will be attacked by a legless spitter, so take it out. Kill it and open the next door.

Note: “Peng Me Again” trophy achievement – find the Peng treasure again!

Look at your suit locator; it wants you to head left. Ignore it for now and continue straight down the hallway around the corner you will find an unlocked door, continue inside. Make your way to the far end of the shower room here and kill the pregnant that emerges from the side area. Once it is down, check out the room where it came from to find the Peng Treasure. Pick it up for the achievement/trophy “Peng me Again”.

Backtrack to the previous area, killing the two super slayers and the pregnant that ambush you in the shower room on the way out and enter the room the suit locator wants us to. As we enter, a super leaper and an exploder will ente rfrom the door on the far side of the area. Kill them, and then look back to the door we just entered from, you will see another leaper and exploder enter from here. Once they are dead, return your attention to the far side of the room and take out the spitter that appears here. Once the lot of them have been dealt with, continue through the far door and enter the nearby elevator.

After exiting the elevator continue into the next room to find a save station (ss7), use it if you wish before grabbing either the chair or the body with kinesis and continuing through the door. Use whatever object you brought withyou to get rid of the laser mines and enter the door at the end of the corridor.

In the next room, move over to the glass on the left hand side of the room for a quick story scene. Afterwards, head through the unlocked door on the far side of the room.

Turn to the right and make for the ramp, as you do a slasher will jump out of a vent behind you. Kill him and continue down the ramp. Again at the bottom of the ramp another slasher will come at you from behind, eliminate it and continue into the next large room. Here you will be attacked by a large number of pack children, so retreat to the previous room and shoot them as they funnel through the doorway. After they stop coming, continue through the area, down the hallway and into the unlocked door on the left. At the end of the corridor you will find a save station (ss8) use it if you wish and then head through the door.

Kill the divider here and then follow the baddies through the door to the right. Here you will find a bench and a store, this is your last opportunity to do shopping and upgrade so stock up on plenty of ammo and upgrade if you need to do so. Proceed through the next door.

As you enter, run to the left immediately and stick yourself in the niche in the wall here, turn around and face the entrance. You are now in a room with 6-7 super stalkers and by assuming this position they will have to take a fairly long and straight forward path to reach you. Use stasis, explosives or just your standard weapon to take them all out.

Continue towards the left hand corner of the far wall opposite where you entered and you will be ambushed by a small group of pack children, get rid of them and proceed onwards to the back wall. Here another pair of stalkers will attack you. Kill them and then hit the blue panel on the wall to grab an energy core. If you look to the right you should be able to see through the rack a damaged power cell, carry the brand spanking new one over there, killing the two groups of pack children as you go and replace the faulty power cell. Enter the door.

After a quick scene, you will be set upon by a pair of slashers and a pair ofi nfectors. Fight them off. Loot the room of ammo and health packs and then when you are ready, hack the terminal in front of the shuttle. After the button mashing sequence you will be unable to move.

To finish this section, look to the far wall, there are four purple fuses we can shoot to open the shuttle bay doors. You will need to hit all four of those to complete the chapter.

Note: “Remember the Alamo” achievement/trophy - However before we do that, there is an achievement/trophy available for killing 16 necromorphs before releasing the door. The necromorphs will come from in front and to the left and right and consist of slashers and the occasional exploder, it shouldn’t take long and once you have killed enough, the achievement/trophy“Remember the Alamo” will be yours.

Hit the fuses to open the door and complete the chapter and the DLC.

Note: For completing the chapter you will unlock the achievement/trophy “The Sacrifice” and if you went ahead and beat it on Zealot difficulty you will unlock “The Veteran”.

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Last updated by Sokkus, 26th January

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Dead Space 2: Severed Brainwaves

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Developer(s)
Visceral Games
Publisher(s)
Electronic Arts
Release Dates
PlayStation 3

Mar 1, 2011

Mar 2, 2011

Xbox 360

Mar 1, 2011

Mar 1, 2011

Genre Shooter

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