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Pillars of Eternity

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    • Aumaua
    • Dwarf
    • Elf
    • Godlike
    • Human
    • Orlan
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    • Barbarian
    • Chanter
    • Cipher
    • Druid
    • Fighter
    • Monk
    • Paladin
    • Priest
    • Ranger
    • Rogue
    • Wizard
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    • Aloth
    • Cadegund
    • Edair
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Pillars of Eternity - Gameplay

Project Eternity is a real-time role playing game, featuring tactical gameplay and elements similar to Dungeons and Dragons.

Character Creation

Players will create their own character to be the focal point of the story. The first thing you will need to choose is your gender and race. There are a total of six reaces, each with several ethnicities within the race. Next you will have to choose your class,

Races

There are a total of six races in Project Eternity:

  • Aumaua (Island and Coastal)
  • Dwarf (Mountain and Boreal)
  • Elf (Wood and Pale)
  • Godlike
  • Human (Savannah, Meadow, and Ocean)
  • Orlan (Wild and Hearth)

Classes

There are a total of eleven classes in Project Eternity, each with their own strength and weaknesses:

  • Barbarian
  • Chanter
  • Cipher
  • Druid
  • Fighter
  • Monk
  • Paladin
  • Priest
  • Ranger
  • Rogue
  • Wizard

Companions

Companions are NPCs that aid you in your journey, having a vested interested in the protagonist's story. Each companion's personality and motivations open plot branches that generate conflicts for you to resolve over the course of the story, though they are not required to complete the story.

So far, confirmed companions include:

  • Aloth, an elven wizard
  • Cadegund, a human priest
  • Forton, a human monk
  • Edair, a human fighter
  • Sagani, a dwarven ranger

A player's party can consist of up to five companions, with the use of party formation being a major feature and strategy to combat.

Inventory

You will have three different inventories: Equipment Storage, a "top of pack" inventory, and a stash. Note that carrying too much can cause you to suffer combat penalties.

    Equipment

    This is items and weapon sets available for your party to use in combat.

      Top of Pack

      This is a place for items that can be used out of combat.  A finite number of items will be able to be stored here.

        Stash

        This is unlimited storage center that can be accessed from camps, home, or other similar locations.

        Skills

        Skills are used inside or outside of combat for a variety of purposes and grant auxiliary combat bonuses. There is two types of skills: Combat and Non-Combat

        Combat skills are your standard skills used in battle.

        Non-Combat skills use different resources than combat skills and can even lead to avoiding combat.

        There are a variety of ways to learn skills, but all involde discovering new things in the game world, such as a hidden room or a secret book.

        Talents

        Talents are the equivalent to feats in other games and are gained every three levels or through quests and NPCs. There are two types of Talents: Class-Specific abilities and Class-Neutral abilities.

        Class-Specific abilities are locked to a certain class, while Class-Neutral abilities are available to all characters regardless of class.

        Modes

        Project Eternity will have three optional gameplay modes that can be selected in any combination upon starting a new game, while also having the ability to tweak individual sub-features within each mode to their desire.

        Expert Mode

        This is a harder version of the game with fewer information displays, harder enemies and more punitive and demanding gameplay elements throughout.

        Trial of Iron

        A permadeath mode, you will have only one game save which is deleted upon death.

        Path of the Damned

        In Path of the Damned, all enemies from all levels of difficulty are enabled and the combat mechanics are amplified to make battles more brutal for everyone involved.

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        Pillars of Eternity Gameplay

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        Quick Details

        Developer(s)
        Obsidian Entertainment
        Publisher(s)
        505 Games
        Paradox Interactive
        Key People
        Adam Brennecke
        Chris Avellon
        Tim Cain
        Josh Sawyer
        Release Dates
        Microsoft Windows

        Mar 26, 2015

        Mar 26, 2015

        Mac OS

        Mar 26, 2015

        Mar 26, 2015

        Linux

        Mar 26, 2015

        Mar 26, 2015

        Xbox One

        Aug 29, 2017

        Aug 29, 2017

        PlayStation 4

        Aug 29, 2017

        Aug 29, 2017

        Genre Role-Playing
        Theme(s) Fantasy
        Engine(s) Unity
        Alternative Name(s) Project Eternity

        Page Contributors

        View all →

        31 points megamelfina

        30 points 0000001

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        • Details
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        • Overview
        • Story
        • Gameplay
        • Lore
          • Deities
          • Locations
        • Races
          • Aumaua
          • Dwarf
          • Elf
          • Godlike
          • Human
          • Orlan
        • Classes
          • Barbarian
          • Chanter
          • Cipher
          • Druid
          • Fighter
          • Monk
          • Paladin
          • Priest
          • Ranger
          • Rogue
          • Wizard
        • Companions
          • Aloth
          • Cadegund
          • Edair
          • Forton
          • Sagani
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