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Dragons and Titans - Weapons

WeaponSkillDescriptionTipRole
Truth's Charge Joust Speeds up the dragons towards the front, finishing with an attack blow Leverage your mount. Truth's charge can make or break your tactical choices, pay clos attention to your mount's strengths and weakenesses. Offense
Knight's Focus The dragon attacks become stronger Offense
Elder's Branch Tanglevines Creates vines that slow down the enemy if it touches them. Control the crowd. tanglevines are useful even when your enemies avoid them. place them as roadblocks, and your enemies will move in the direction you want them to go Defense
Restoring Salve Restores health and mana to allies Since it heals both health and mana, restoring salve is a tide turning ability. You need to keep throwing slaves constantly at your allies, you will not fight, your allies will. Defense
Chronosphere Chronoshift Creates a bubble around the dragon that increases the speed of all allies within the range. Works great when used on slow moving dragons like Novastar, you should create slow moving dragon groups for this weapon to stand out. Support
Time Rift Time-stops the enemies that touch the warp. Only use this ability when the enemy is in range and occupied fighting other allies, otherwise it will be counterproductive. Support
The Harvester Phantom Blade Medium range attack with a wide spectrum, swings a scyther from one side to the other a single time. Works great when used on mobs of enemy dragons or minions Offense
Grim Harvest Shoots the blade in a long straight shot and then comes back at it like a boomerang, double hit if the enemy stands in front of you, Works great when used on mobs of enemy dragons or minions Offense
Waybinder Alpha Gate The entry point to the teleport, this is paired with the Omega gate and the exit point. Gates go both ways. A straight shot from your home to the enemy's arcstone makes for a quick route for your allies, but also for your foes. Support
Omega Gate The entry point to the teleport, this is paired with the Omega gate and the exit point. Gates become effective only if your team knows where they are located. Support
Vengeance Avenger You gain a vengeance token every time an ally falls. Each token increases the damage you deal and receive. Vengeance is a passive weapon. its abilities happen automatically as you go. That leaves you free to focus on your dragon while fighting and flying. Offense
Retribution You gain a retribution token each time an ally falls. When you die, you strike at enemies, dealing damage in a radius that increases with each token. Remember, not only the DPS that you deal increases, but also the damage received. Offense
Voidstar Void Mines Creates a sphere of dark energy at your location that explodes when an enemy touches it. Time the mines placement carefuly, since they are easy to avoid. They are very powerful when fully upgraded. Defense
Teleport: Hoard Returns you to the nearest friendly hoard where you can heal and store your treasure. This is the best game skill to your upgrades, simply collect as much gold as you can and then teleport. Defense
Eir's Glory Heal Repairs damage The key to Eir's glory is to heal yourself as often as possible. Each use repairs only a small amount of damage, but the cumulative effect will make you unkillable. Support
Sanctuary Heals and protects every allie that stay within the sphere Support
Rising Soul Regen Mana Restores mana to the rider and nearby allies Use mana regen all the time, the effect is short lived, use it whenever it's available while you are fighting, otherwise you will run out of mana. Support
Mana Well creates a destructible well that drains enemy mana while boosting regen to allies. set it off after everyone has committed to the fight and your side will be unstoppable. Support
Skyburst Spread Shot Casts forth a fan of arrows, striking all in front of the bearer Long range attack, good for enemies with short range attacks. Good when fighting groups of enemies, or when shot from really close at a single enemy Offense
Arrow Storm Calls forth a storm of arrows from the sky, causing them to fall over a wide area at the riders command. Long range attack, good for enemies with short range attacks. Use it to finish hard to kill characters or use on big groups of enemies. Long cooldown. Offense
Ulfberth Lava Burst cloaks the dragon and rider in fire and damaging any who come too close Only cast it when fighting already the enemy, specially in closed areas, otherwise they will avoid contact. Offense
Living Flame spits balls of fire that seek the enemy by themselves Good against fast enemies Offense
Stormcaller Lightning Storm Summons a stationery storm that deals AoE damage that increases based on the number of enemies engulfed use in highly populated areas to increase damage effect. Defense
Electrocute A nearby enemy is chosen at random and stricken. Requires no manual aiming, which allows you to fly and dodge while still hitting with this ability. Defense
Gorefist Binding Strike Gorefist springs from the wielders and flies forth to hit and damage the enemy great skill to catch fleeing riders, line up carefully, it's a straight line spell Offense
Thresher the rider may set the gorefist loose, and the whirlind flail stands as a turret for a short time before returning the flail must hit the target to be effective. Offense
Cruel Barb Pact of Power takes the rider's health and converts it to mana Support
Pact of Life takes mana out of the rider and converts it to health. make enemies chase you with low health and then recharge life in exchange of mana, sending them into a trap. Support
Veritas Scriptura Rhyme of Life Makes nearby allies faster Only works when playing in groups, useless when flying solo Support
Ballad of Power Makes nearby allies stronger. same as above. Try to stay out of the heat of the battle, this skill is more effective even if you are not fighting but instead boosting your allies. Support
Titan's Call Hyperion's Echo heals damage for the entire team use it when everyone in the team has low health. Support
Astaroth's Echo damage your enemies you can finish a friend's fight from across the map. It's quite hard to coordinate though. Support
The Aegis Astral Ward projects a field of blue protection directly in front of rider and dragon know which attacks can still pass the barrier, and dont forget that your flanks are exposed and vulnerable.
Shield Bash projects a field of magical protection that flies forward, pushing enemies and their atacks away from the wielder. learn the travel time as it flies forward and time your throw just right so it hits the most enemies at once.
Phoenix Familiar Phoenix Fire launches a gout of flame at enemies directly ahead of you. can only be used if sky fire is not in use Defense
Sky Fire the phoenix flies overhead, keeping a watchful out for enemies it can burn. powerful defensive ability, the phoenix will attack even if you are unable to do so. Defense
The Scintallion Mana Bolt hurls a bolt of magical force at opponents. leveling it up creates more missiles the bolts do more damage the farther they travel. Support
Mana Focus great to support a mana starved dragon, if you always find yourself running out of mana, try the mana focus. Support
Chillblade Cold Snap freezes nearby enemies in blocks of ice great ability to escape.
Ice Wall creates an ice barrier that will absorb incoming shots and block the way until destroyed. good when used to make enemies go a certain direction or avoid escape

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Last updated by Skarrian, 1st August

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Quick Details

Developer(s)
Wyrmbyte
Publisher(s)
Wyrmbyte
Release Dates
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Feb 4, 2013

Feb 4, 2013

Microsoft Windows

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Mac OS

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Genre Action
Sub-Genres(s) MOBA
Free-to-play
Theme(s) Fantasy

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