As powerful in defense as in attack, the lancer’s role in a fight is at the head of the formation. His heavy shield absorbs damage, while his lance provides striking power that’s targeted yet effective against multiple foes. Numerous skills for drawing aggro let the lancer take the heat and give his party members more opportunities. Lancers can minimize damage to their own party and help them devastate the enemy.
Lancers are most valuable in a tanking role, but unlike other tanks they can provide a zone of diminished damage for comrades who need a breather between heals or a safe place from which to cast or shoot.
Lancers' heavy armor and damage-blocking shield defense means less work for healers and more protection for vulnerable classes. Stunning shield bashes render enemies easier to damage, while aggro-attracting shouts draw fire away from other players, making the lancer a major contributor to group play, and a welcome addition to any fighting party.
Characteristics
Bastion
A lancer's shield not only protects him, it protects those clustered behind him. Lancers are a walking safe spot for the wounded as they escape, and a refuge for ranged fighters who want to get in closer.
Battering Ram
Besides pinning down foes and shrugging off their attacks, lancers can drive forward, drilling through anything in front of them, mowing down multiple targets as easily as one.
Armor: Plate
Lancers fight in heavy armor, and with the addition of their outstanding shield defense, are so well-protected they have some to spare for those around them.
Weapon: Lance and Shield
The lancer's formidable weapon set includes the powerful lance, but he can also swing his shield for two-handed attack power to be reckoned with on the battlefield.
Skills
| Level | Skill | Description |
| 1 | Combo Attack | A series of strikes that escalate in damage and charge up your mana. |
| 1 | Stand Fast | Block frontal attacks with your shield for as long as you hold down the key. Better gear blocks more damage. Allies behind you also get damage reduction. |
| 2 | Shield Barrage | Move forward, battering targets with your shield. Repeat the attack for a chance to stun them. |
| 4 | Spring Attack | Leap at your foe and strike a hard blow. You can quickly launch this skill right after Shield Bash, Shield Barrage, or the fourth consecutive hit of Combo Attack. |
| 6 | Shield Bash | Briefly stun one or more foes. |
| 8 | Charging Lunge | Charge a short distance and impale your target. |
| 12 | Retaliate | Leap to your feet while attacking your target if you're knocked down. |
| 14 | Second Wind | Instantly replenish some of your health. |
| 18 | Challenging Shout | Draw the attention of enemies nearby, as well as some aggro. |
| 20 | Onslaught | Rush your foe in a series of lunges. While lunging, you're steadier on your feet and take half damage. |
| 22 | Guardian Shout | Your courage massively boosts your party's endurance. Does not apply to you, and ends if you are knocked down. |
| 26 | Shield Counter | Gain a chance to shield-thump your foe while using the Stand Fast skill. You can't be knocked down or immobilized, and take half damage while using the skill. |
| 26 | Leash | Throw a magical hook and chain that drags an enemy toward you. Won't work on huge opponents. |
| 28 | Debilitate | Briefly drain the endurance of your foes. Stacks up to three times. |
| 32 | Menacing Wave | Blast a wave that slows the movement and attacks of nearby enemies. |
| 36 | Iron Will | You absorb damage through sheer willpower, consuming mana to soak damage. |
| 42 | Master's Leash | Throw another hook to pull the target nearer. You can use this skill only after using Leash. |
| 46 | Lockdown Blow | Deliver a crippling attack, hampering your target's movement. |
| 50 | Infuriate | Infuriate all nearby monsters and max out your aggro. |
| 56 | Pledge of Protection | Absorb damage done to other group members around you taking it on yourself. Your defense determines how much damage you take. |
| 58 | Adrenaline Rush | Speed up your attacks to move in for the kill. |