A mystic walks a wild path, combat pets at her sides, wielding primal powers to harm and heal, empowering her allies while cursing her enemies. Mystics travel the whole battlefield freely. They fight at close quarters, healing and boosting allies, draining and destroying enemies. They channel powerful auras that enhance whole groups. They summon allies to draw aggro, to fight, or to heal, and can summon their entire party from one location to another.
Mystics have more skills than any other class. In addition to buffs, debuffs and straightforward damage, mystics can teleport away from danger, or summon their allies together for a quick regroup. They can resurrect fallen friends or call on their magical allies to aid them—a guardian to draw a foe’s attention, an avenger to inflict pain and suffering, or a healer to keep the mystic healthy. Mystics provide in-battle enhancement and replenishment while offering superlative crowd control and respectable damage.
Characteristics
Creator
Using the power of their scepters, mystics support their allies and control the flow of battle. They drop healing orbs, and apply short-term boosts to attack power and speed. They can also restore mana to the whole party—by sucking the life force out of their enemies. Mystics also summon magical creatures to aid them in battle.
Destroyer
A mystic stuns, curses, sears, smites, and otherwise deals death to her foes using terrific area-of-effect attacks. Her superb Corruption Ring area-of-effect attack burns up her foes’ health and returns it to her party as mana. With a simple gesture, she can dispel enhancements from her foes and debilitating effects from her allies.
Armor: Robes
Mystic armor, like that of all arcanists, is robes of cloth, but their skills—and their magical pets—ensure their survival on the battlefield.
Weapon: Scepter
The scepter is the focus of a mystic's magic, which emanates from the world around her. With this instrument of power, the mystic can heal and harm, sustain life or bring death.
Skills
| Level | Skill | Description |
| 1 | Sharan Bolt | Unleash a bolt of disruptive Sharan energy at a target. |
| 1 | Arun's Vitae | Gather Arunic power into a mote that, when picked up, restores health and removes all harmful effects. |
| 2 | Mana Infusion | Replenishes your mana for several seconds. |
| 2 | Metamorphic Blast | Project a cone of energy that damages nearby enemies. |
| 4 | Thrall of Protection | Summon a Thrall of Protection that draws aggro from monsters and makes melee attacks. |
| 6 | Metamorphic Smite | Blast any enemies directly in front of you. |
| 8 | Teleport Jaunt | Teleport a short distance in the direction the camera faces. |
| 10 | Corruption Ring | Drain health from targets nearby, storing it as spiritual energy. After you cast Corruption Ring, it becomes Infusion Ring. Cast Infusion Ring to release the stored energy as mana for you and your party. |
| 12 | Retaliate | Leap to your feet while attacking your target. You can use this skill only when knocked down. |
| 12 | Thrall of Vengeance | Summon a Thrall of Vengeance that makes ranged attacks against your enemies. |
| 14 | Volley of Curses | Lock onto your target and inflict a curse that does constant damage. Effect stacks up to three times. |
| 14 | Sonorous Dreams | Lock onto your foes and put them briefly to sleep. |
| 16 | Arun'sCleansingTouch | Select your allies and purge all harmful effects from them. |
| 16 | Thrall of Life | Summon a Thrall of Life that heals you and removes harmful effects. |
| 18 | Titanic Favor | Immediately heal allies you select, then heal them further over time. |
| 18 | Resurrect | Restore life to a nearby dead party member. |
| 20 | Aura of the Swift | An aura emanates from you that increases group members' movement speed. |
| 22 | Summon: Party | Teleport any of your group members within the same province to your side. |
| 24 | Regression | Remove all beneficial effects on nearby enemies. |
| 26 | Aura of the Unyielding | An aura emanates from you, greatly increasing group members' resistance to critical hits. |
| 26 | Titanic Wrath | Energy pours into you and nearby party members, increasing your strength. |
| 28 | Arun's Tears | Gather Arunic power into a mote that, when picked up, instantly restores a large quantity of mana. |
| 32 | Mire | Select several targets and cripple their movement. |
| 36 | Aura of the Tenacious | An aura emanates from you, restoring mana to your nearby group members. |
| 38 | Thrall of Wrath | Summon a Thrall of Wrath armed with a powerful area attack. |
| 42 | Ancient Binding | Hurl a magical bolt that slows down its target. |
| 42 | Vow of Rebirth | Form a bond between you and one group member, who will now resurrect if killed. |
| 46 | Curse of Exhaustion | Select and curse enemies, increasing their cooldown times for all their skills by 20%. |
| 50 | Aura of the Merciless | An aura emanates from you, doubling the critical hit rate of group members. |
| 50 | Shara's Lash | Cast a caustic bolt of Sharan energy that explodes at range or on contact, briefly stunning foes. |
| 56 | Curse of Confusion | Select several enemies and terrify them into running away. |