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Under Team Silent An interview into the process of creating Silent Hill 3 called "Making of Silent Hill 3" was conducted at some point near or after the game's launch. The interview had a few short sentences about some of the Team Silent developers on the game. This is a translation of what was said about Norihito Hatakeda:Graphics Engine Programmer: Norihito HatakedaBorn in 1972. Has had a hand in the Silent Hill series since the second game. In charge of programming related to effects throughout. In addition to the Silent Hill series, he has worked on games such as NHL Blades of Steel 2000.   

Gaining special thanks work on Silent Hill 4: The Room, Team Silent was dissolved and absorbed into Konami itself.Under Kojima ProductionsHatakeda then joined Kojima Productions and worked as a programmer for Metal Gear Solid 4: Guns of the Patriots.  He also was credited as Production Support on MGS: Peace Walker. This is likely because at that time he was put on the task of working on the FOX Engine for debut with Metal Gear Solid: Ground Zeroes.

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  • BioShock (2007)

    Developed by Feral Interactive, 2K Boston/2K Australia, Demiurge Studios, Digital Extremes for MAC, WIN, PS3, X360

    BioShock is a first person shooter with role-playing game elements developed by 2K Boston and published by 2K Games for Microsoft Windows, Mac OS, PlayStation 3, and Xbox 360. It is the first game in the BioShock series, and is often considered a spiritual successor to System Shock 2.
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