In the latest issue of GamesMaster, EA DICE's senior producer, Sara Jansson, talks about the new approach being taken in this reboot to the game world.
The shift towards an open world with non-linear progression and no loading screens has had a big impact on the overall design of the city, to such an extent that Jansson claims that in this title "no object in the environment is there just to be pretty. It’s there because it’s a gameplay object. It’s something you interact with."
This means that, yes, you can utilise pretty much any object or structure as a climbing frame. "In the first game you could only springboard from certain objects. In Catalyst, you can do it from any object of the right height."
Mirror’s Edge Catalyst is due to launch on the PlayStation 4, Xbox One, and Windows PC in February.
Source:
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