Over the past week or so, I've been testing the waters in the Tom Clancy’s Rainbow Six Siege beta. During my time with the game I was subjected to interacting with the online community quite a bit more than I've had to in some time. A lot of what I play involves competitive multiplayer, but often I do so with an emphasis on non-verbal communication. However, due to the benefit of communication and teamwork in Rainbow Six Siege, combined with erratic matchmaking and a somewhat clunky muting mechanic, I was effectively forced to get a fresh taste of online gaming etiquette. For the most part, I found it as detestable as ever.
I’ll quickly address some of the positives I witnessed. About midway through my playtime, I started to get into games with seemingly more mature gamers. In those (rare) instances, it was a pleasure to witness effective communication, genuinely helpful suggestions and tips being given to self-professed newcomers to the game or players clearly struggling, and the utilization of different character perks and strategy in general. The near instant comradery was wonderful in those matches. There were even plenty of moments where we discussed what the game did well, didn’t do well, and whether we might purchase the full copy when it was released.
But outside of those fleeting moments, I was reminded why I so often play online games that involve verbal minimal interaction with my fellow gamers. Some of it might be that I’m just a cranky jerk, but so much of it is the obnoxious manner in which seemingly far too many gamers conduct themselves online. Even as videogames become increasingly accepted as art, and even educationally or scientifically beneficial in some instances, it seems that “we”, for our part, are not doing much to present it as something inviting, potentially beneficial, artistic, or as something that should be “taken seriously”.
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