Techland have announced that they've canned the PlayStation 3 and Xbox 360 versions of their upcoming action/adventure zombie title, Dying Light, because "put simply, older consoles just couldn’t run the game and stay true to the core vision of Dying Light at the same time".
"For instance, up to 200,000 objects can be displayed in the game at once. Add to this our use of realistic, physics-based lighting technology and you really start to push the next-gen systems to the limits. Features like these along with our core gameplay pillars – such as the player-empowering Natural Movement, threefold character development system, and vast open world – are all an inherent part of how Dying Light plays. However, combining all of these into one fluid experience is only possible on technologically advanced platforms."
Dying Light will still release on Windows PC, PlayStation 4 and Xbox One as planned in January, 2015. You can read our hands-on preview of the game here.
Source:
gamrreview.com/news/92078/…Related Brainwaves
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