Pressens are fighting moves that can augment Nilin's fighting styles. In order to use these moves, Nilin must earn and spend Procedural Mastering Power (PMP), which drops from fallen enemies. The longer combos used to dispatch enemies, the more PMP drops.
A Pressen’s efficiency is determined by its position within the combo - the later a Pressen appears, the more powerful it will be. Players will also see a Dynamic Combo Display on screen that gives real-time feedback indicating the input players have chosen (kick or punch) and the Pressen family the move belongs to.
There are 24 Pressens in the game, which fall into four families of pressens: Regen, Power, Cooldown, and Chain.
Regen Pressen
Regenerates health on hit. Deals low damage.
Power Pressen
Deals heavy damage and triggers finishing moves.
Cooldown Pressen
Reduces all S-Pressen cooldowns on hit. Deals low damage.
Chain Pressen
Duplicates the previous Pressen in the chain and doubles its effect. Longer Power Pressen chains increase the multiplier.
There are also 5 S-Pressens in the game, which are unlocked over time.
S-Pressens are unique moves players can use similar to regular Pressens. S-Pressens, however, are not directly linked to the Combo Lab and cannot be placed in combo chains. In order to use S-Pressens, players must perform several successful combos to build up their "Focus" resource, which grows every time Nilin hits or is hit by enemies.


