When you first gain control of Max, you'll be prompted to enter Bullet Time. Hit the button as prompted and then shoot the first masked gunman. After you kill him, move forward and you'll be prompted to do a Shoot Dodge which is fancy speak for a jumping-Bullet-Time-Shot. Every time you hit that button, you'll enter Bullet Time even when your gauge is empty but as soon as you hit the ground, you'll be prone on the floor which will leave you very vulnerable if it's not placed properly.

Once you've killed these first three guys and before entering that room, continue down the hall and you should find your first piece of golden weapon (PT 92 1/3) tucked in the corner. Pick that up and then enter the room. When you enter, you'll see one enemy almost directly ahead of you and around a corner to the right. There will also be another enemy on the left side that you can't see. Take out the first enemy and then Shoot Dodge to kill the guy on the left. After they are both dead, search the room and grab any extra weapons (you can carry two single handed weapons and a two-handed weapon). Search the table in the living room for some Pain Killers and a Celebrity Magazine clue. Go out onto the porch.

Out on the porch, you'll automatically climb onto the roof and slide down. When you enter bullet time, line up your shot and make sure that you get a good shot on the gunman. You'll automatically get into the elevator and head downstairs. Go around the corner by the counter and take cover behind one of the pillars. Keep your eyes open because if you stay here for too long, enemies will approach you from the sides. Most of the enemies will be at the far end and be entering from the left side. Remember your Bullet Time and Shoot Dodge. Everything is perfectly spaced for you to Shoot Dodge from cover to cover.
After you've killed this group, go further ahead and an enemy will jump through the door to the left. When he jumps out, kill him and you will get a Final Kill Cam.
| NOTE: Final Kill Cam |
|---|
| There's a few important qualities to the Final Kill Cam. The first is that it signifies the end of a battle which means you are generally safe to explore. It also counts as a checkpoint. If you die beyond this point, you almost always will return somewhere between this point and your next shootout. This may not seem like much but when you realize that it also gives you a fresh pain meter, that's pretty fantastic. Lastly, you can slow down the Kill Cam if you hold the sprint button and you can shoot more to enjoy the physics engine. In the normal game, this really just amounts to wasting ammo for kicks but during Score Attack, this counts as extra points. |

After you've killed that enemy but before going into the garage, head back into the previous room and passed the bar. In the corner by a column and a potted plant you will find another part of the Golden PT92. Now, head down into the garage and as you come into the garage proper, you'll be confronted by a group of four enemies while a few more move ahead. It's important to watch your flanks here because there's not a lot of sweeping cover. If you spend too much time watching the right side of the nearest pole, you'll be flanked from across the garage to the left and vice versa. Keep an eye on the left but pay more attention to the right because if you can keep that clear, you can Shoot Dodge your way up the right side from pole to pole allowing you to pick off enemies on the left side easily.

Now that the garage is clear, make your way up to the gate and find the button to open it just to the left. At the end of the garage will be a ramp leading up to your left. Before going up the ramp, check the corner of the room to the right on the yellow painted pavement to find the last piece of the Golden PT92. Just as the ramp starts to go upward, you'll find a picture on the ground. This is a clue and will give you a little more insight into what's going on. Check it out and continue up the ramp. At the top, you'll come to four more enemies. If you're fast, you may be able to use a single Bullet Time and get them all at once. If not, take cover and clear them out and then open the gate nearby.

In the next area, a van will take off and you'll get a Bullet Time effect to shoot the tire. This is a pretty easy shot as long as you hit some part of the tire (sometimes even the hub caps). When you do, the bad guys will open the doors and get out. There should be three of them total and they will spread out. You will have a second so hop behind the cover to your left and hit Bullet Time. With any luck, you should be able to hit the two that hard to the left before they can find cover. Kill them and then move to the pillars on the right to get rid of the last guy.

Go up and open the back door of the Van. You'll be knocked on your back and dazed as two more enemies join the fight. Luckily, you'll be given Bullet Time to handle them. Take your time and pop the guy on the left, then the guy on the right in the distance. Once you've killed them, the chapter will end.


