Team Perks are available to all players and are bought with Fuse Credits, instead of being bought with skill points earned from leveling up. Fuse Credits are found as bars of gold that can either be found in the campaign, or primarily earned in Echelon Mode.
These perks affect everyone in the group, and include such things as increasing the amount of XP earned or reducing the bleed-out time. Note that Team Perks do not stack across multiple characters, so it wouldn't be possible to increase your XP gained by having all four players with the perk.
| PERK | LVL | DESCRIPTION | COST |
| Vitality | 1 | Increases agent health by +10% | 10,000 |
| Last Gasp | 1 | Bleedout lasts 3 seconds longer before death | 10,000 |
| Quickdraw | 1 | One-handed weapons augmented with Fuse and deal 10% more damage | 30,000 |
| Fuse Maximizer | 1 | Total Fuse capacity increased +10% | 10,000 |
| Fuse Hoarder | 1 | Ammo pickups grant +10% more Fuse | 10,000 |
| Bullet Hoarder | 1 | Ammo pickups grant +10% more bullets | 10,000 |
| Sniper | 1 | Deal +10% more damage while scoped | 10,000 |
| Grenadier | 1 | Grenades gain a 15% larger explosion radius | 10,000 |
| XP Mulitiplier | 1 | XP earned increased by +5% | 10,000 |
| Shield Assassin | 1 | Deal 15% more damage to Fuse Shields | 10,000 |
| Fireproof | 1 | Reduce damage from fire and explosions by 10% | 10,000 |
| Banker | 1 | Increases Fuse Credits earned by 5% | 10,000 |
| Guardian Angel | 1 | Rescuing an agent charges up 2% of your Fusion meter | 10,000 |
| Medic | 1 | Revive agents 15% faster | 10,000 |
| Marksman | 1 | Gain 15% chance to regain weapon ammo after a headshot kill | 10,000 |
| Executioner | 1 | Enemy takedowns heal you for 20% health | 10,000 |

