Climb down the stairs in front and head for the far end of the deck. As you make your way across enemies appear on the deck in front and on the raised section above it. Kill them and then proceed through the open door. Climb the stairs to the second deck and then climb the next set of stairs here to reach the third deck, shoot the three guards here and then climb to the top section of the ship via the nearby stairs and enter the door at the end for a quick scene.
You’ll now be in control of Preacher. Move out of the door and sneak up onthe guard with his back turned to you down the hall. Use melee to take him out. Continue ahead and perform the same trick on the next guard too. Continue onwards and you’ll see a pair of guards having a chat. Sneak up behind the guy at the table and melee him to take both of them out.
You now have a weapon! Another guard will rush in to see what is going on, shoot him and then continue to the right. Climb the ramp and shoot the two enemies at the top – I’d recommend picking up a shotgun, it will make the next section a lot easier!
From the ramp we entered from, we want to head to the far right hand corner, you can head either straight ahead and then right or right and then left, either way we’ll have to take out numerous enemies along the way. Make your way through the crates and debris to the downward ramp. At the bottom are a number of cars and a number of bad guys too. Clear the immediate area and then you ar going to need to work your way slowly back to the left along the lower deck using the cars as cover. This can be quite tricky on the higher difficulty levels, so keep an eye out for those flash lights and listen for enemy chatter. When you reach the far end, enter the door here.
Go down the stairs. Continue to the end of the hallway and shoot the pair of guards in the room here. Continue out the other door. Enter the engine room and clear out the room before heading over to the lever to shut the ship down.This will sound an alarm. Return back through the engine room, killing the new enemies that have appeared and exit via the door marked with the objective marker. Climb the stairs here and enter the hallway. Continue onward through the linear path until you find yourself out on the deck.
Melee the guy in front. Turn right and wait for the guard to walk away and sneak up and melee him too. Continue to the corner ahead and turn right, if you get your timing right you can melee the next two guards as well without anyone noticing. Unfortunately after four somebody is bound to find a body and alert the rest of the guards on deck. Make your way slowly across the deck to the objective marker opposite, making sure you are relatively safe before moving between cover. There are a lot of enemies and you really don’t want to have to restart the section all over again.
Once inside, enter the open doorway and cruise into the galley. Work your way through the shelves in here to the other side killing the 4-5 enemies that inhabit the room as you go. When you reach the kitchen, kill the few enemies here and continue right into an eating area. Here you’ll also have to kill a few more bad guys. When you have cleared the room head over to the slightly ajar door on the far side and Preacher will exit to the deck again.
After the scene, climb the stairs and enter the door in front. Run over to the makeshift barricade to the right and pick off the enemies behind it. Once enough of them have been killed one more will enter from the door nearby. Kill him and enter the door.
As you go through the next door to the hallway, the door to the room opposite will open. Kill the two enemies in here and then proceed down the hallway to the left. Kill the enemy in the room on the right and then use the action button on the door opposite to open up a laundry room. Go and inspect the 3rd machine along and pick up the grenades.
Note: for picking up these grenades, you’ll earn the trophy/achievement ‘Dirty Laundry’.
Return to the hallway and follow it around the corner. Watch out for a dude behind the crates here. When you reach the doorway at the end, there are two soldiers to the right ready to ambush you as soon as you go through the door, so bounce a grenade of the wall in front and then go on through. Work your way through the enemies in the next room as you proceed back to the right. Go through the semi opened door.
After the scene, follow the target up the stairs and all the way back to the bridge again. Breach the door to complete the mission.
Note: For completing this mission you will earn the trophy/achievement ‘One Man Mutiny’.
Note: This is Stump’s last mission, so for completing it you will also earn the trophy/achievement ‘Stump’s No Chump’.