Base Values, or Attributes, are the basic stats that govern each character in your party. There are a total of 11 different base values and they will influence many things, including even the finer stats for characters, as well as Talents and Spells.
| Attribute | Description |
|---|---|
| Agility | Includes physical mobility, body awareness, quick reactions, and reflexes. Important for all Base Melee Values and Initiative. Agility also affects how many fields a character can move per turn. |
| Astral Energy | Determines a hero's magic power. Every spell uses a specific number of Astral Points. Astral Points can be regenerated through astral potions and sleep. |
| Charisma | Eloquence, leadership qualities and vibrancy, as well as magical aura. Charisma increases Astral Energy and brings advantages in dialog. |
| Cleverness | Includes intelligence and logical thinking, knowledge learned, and a good memory. High cleverness increases Magic Resistance. It is used for lore talents and for a large number of spells. |
| Constitution | Measure of physical toughness and resistance. Consitution is the basis of a high Vitality. A higher Constitution Value also decreases the probability of suffering a wound in combat. |
| Courage | Bravery and determination in critical situations. Strong will power and resistance to magic. Courage affects Initiative, the Base Attack Value, Magic Resistance, and Astral Energy. |
| Dexterity | Describes hand-eye coordination. Influences the base ranged combat value and tests on Traps and Treating Wounds. |
| Intuition | The ability to make correct decisions quickly and without long consideration. Empathy and good sensory perception. Influences Base Parry and Ranged Combat Values, Dodging, Astral Energy and Initiative. |
| Resistance to Magic | Determines mental resistance against magic. Does not work against damage spells such as Ignifaxius Burst of Flame or Ignisphaero Fireball. |
| Strength | A hero's muscle power. It affects the Vitality and all Base Combat Values. In addition, it can increase the damage done by the hero. The Strength Values of all the heroes added together are equal to the total Carrying Capacity of the group in greatpounds (kilograms). |
| Vitality | A hero's health. If Vitality is reduced to 0, the hero will go down. Unless healed by healing skills, health potions, or magic within 3 turns, the hero is then incapacitated. If all the heroes are incapacitated, the combat is lost. Vitality can be regenerated through a healer, spells and sleeping. |
