It's no secret that I'm a pretty big fan of the PlayStation Vita. It's also no secret that the system has been selling quite poorly and has a pretty negative image in the public's eye, primarily due to its high cost of entry point and lack of games. As a faithful but fair Vita supporter, I'm going to give breakdown my impressions of the Vita; what it did well in its first year, what it did poorly, and I feel its prospects are for the future. Some of my impressions were formed immediately after getting the system and have been strengthened after a year of use, other impressions have emerged over the last 365 days of use.
The Vita is a great system, no doubt about that. It has impressive specs and capabilities, but it's too expensive for the average consumer. It's too big to fit in the pocket (an unfortunate result of wanting such a large, beautiful screen) and the analog sticks protrude too far out to feel safe and secure taking the handheld on the move. Despite having an impressive library of games for a launch year, as well as a good online service and feature set, there's very little - if anything - that demands an immediate purchase.
In a way, Sony have bitten themselves in the backside by offering games like Playstation All-Stars Battle Royale and Sly Cooper: Thieves in Time as Cross-buy titles. Had they made both titles Vita exclusives, they may have attracted more people to the handheld. Once the Playstation Vita gets something truly outstanding and exclusive, rather than good-to-great versions of better games on consoles, ports of games people already have, or new IPs that haven't really gained a footing yet, it may be able to really excel as a dedicated handheld gaming device. At least that's how the gaming community sees it, and it's not entirely wrong. Mostly wrong, but not entirely wrong.
Read the complete article at the link below.
Source:
gamrreview.com/article/89779/…Related Brainwaves
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