The first two Dark Souls are beautiful games, even when running on the previous generation hardware, but as you can imagine Dark Souls 3 is on another level entirely. I managed to get some recent hands-on time with the game and one of the more noticeable changes to the series comes in the form of more fluid character and enemy movements, which certainly helps give creatures and people a more natural feel.
This has a direct impact on gameplay as well, opening up the possibility for rapid consecutive attacks. There always seemed to be a slight stutter or stiffness to character movements in the first two games but this how now been eliminated, refining the gameplay somewhat.
The castle fortress where the demo took place was brimming with detail. The sun setting in the background brought the fortress to life and some superb lighting highlighted the game's improved textures, with torches flickering off the walls and providing only a slight bulwark against the darkness, all while casting atmospheric shadows.
To read the full preview check out the link below...
Source:
goo.gl/…Related Brainwaves
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