he Rune Factory series is one of those franchises that takes two things that taste great (farming sim and Action RPG) and puts them together to make something even better. The issue with that philosophy is you have to get the combination of these parts just right. Go too far to one genre of the other and you could ruin the other half. Rune Factory Tides of Destiny had this issue when it largely automated farming in an effort to focus more on the combat. Unfortunately even the combat didn't turn out great, so we were stuck with a product that was mediocre in both aspects. Rune Factory 4 looks to counter that with a return to farming that brings me hope for the series.
I had a long time to play Rune Factory 4 at E3 2013 but oddly enough the best way I learned about it was simply through the help menu. Farming seems to be largely back to normal. There's a farm right outside your main character's residence which you can tend to yourself as well as other farms further away that you can reach by airship. The XSEED representative told me that monsters can still be set to do most of the farming work, but the nearby farm didn't have a stable. So I'm thinking that monsters are more necessary on those far away farms while the nearby farm is meant to be tilled the old way...
Source:
gamrreview.com/preview/90202/…Related Brainwaves
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