Lionhead Studios have released an interesting blog post and video dedicated to one of their cancelled project, InkQuest. The game had intended to follow the story of a young girl called Sophie who gets trapped in a book called Inkwell.
The game was pitched by Jonny Hopper, Iain Brown, Adam Sibbick and Mike Green during their "creative day", which is basically Lionhead's internal version of a GameJam.
The concept was actually developed into a prototype, but unfortunately it won't be getting a full release. The blog post talks a little about the team's design process:
"It was part magical map, part audio book, part adventure game, and it was captivating enough that it was "incubated" - the concept was expanded further and built into a more robust, playable prototype. We explored worlds made entirely from words and investigated different ways of telling stories within them. We explored various art styles and developed some amazing technology for a kind of artist's "performance capture" - capturing and replaying our artist's creative process. We'll blog very soon with more details about all of these."
Source:
gamrreview.com/news/91979/…Related Brainwaves
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