Aura Lion
The Aura Lion is a tricky foe. It unleashes several aura duplicates of itself, making it difficult to strike the actual lion. It is a melee fighter otherwise, able to lunge you into the air, so it's best to fight from afar. Its only resistance is to Light magic; otherwise, it is especially weak to Dark magic, so use that to your advantage.
| BASE STATS | MAGIC POTENCY | ||||
| NORMAL | RARE | FIRE | Effective | 15% | |
| HP | 57.4 | 86.1 | BLIZZARD | Effective | 15% |
| STRENGTH | 12.2 | 22 | THUNDER | Effective | 15% |
| MAGIC | 12.1 | 21.7 | WATER | Effective | 15% |
| DEFENSE | 5.5 | 8.3 | DARK | Effective | 65% |
| EXP | 2x | 4x | LIGHT | Resistant | 45% |
| IMMUNITIES | |||||
| Mini | Confuse | Sleep | |||
| DREAM PIECE DROPS | |||||
| Intrepid Fantasy | Intrepid Fancy | ||||
| LOCATIONS | |||||
| NORMAL | Country of the Musketeers | ||||
| PORTAL | every world from The Grid and on | ||||
| RARE | every world from Country of the Musketeers and on | ||||
| REPORT ENTRY | |||||
| Self-styled king of the dream jungle—and he does look pretty regal when he's firing off that aura. But bow not to this king; it's your turn to dodge and deliver. | |||||
Cera Terror
Despite being somewhat cumbersome, the Cera Terror is skilled at dealing damage from any range. When it rolls up into Spike Mode, it is impervious to attack, so avoid or defend until it reverts back to its normal shape. At long range, it can throw spinning discs or charge at you head-on. It is weak against all magical elements but only slightly.
| BASE STATS | MAGIC POTENCY | |||
| HP | 60 | FIRE | Effective | 5% |
| STRENGTH | 12.5 | BLIZZARD | Effective | 5% |
| MAGIC | 8.5 | THUNDER | Effective | 5% |
| DEFENSE | 5.2 | WATER | Effective | 5% |
| EXP | 1.5x | DARK | Effective | 5% |
| LIGHT | Effective | 5% | ||
| IMMUNITIES | ||||
| Slow | ||||
| DREAM PIECE DROPS | ||||
| Grim Fantasy | Intrepid Fantasy | |||
| LOCATIONS | ||||
| NORMAL | Traverse Town (after revisit) | |||
| Country of the Musketeers | ||||
| The World That Never Was | ||||
| REPORT ENTRY | ||||
| This Dream Eater has two modes, high defense, and a mastery of melee. But magic is enough to mire it, and it's prone to negative status effects. | ||||
Chef Kyroo
Though small, these little guys are resilient. They often shield oncoming attacks and then counter, so you may want to try the same tactic against them. They're good at launching you into the air as well, so be wary. This particular Kyroo is resistant to Fire but weak against all other elements, especially Water and Blizzard.
| BASE STATS | MAGIC POTENCY | |||
| HP | 30.5 | FIRE | Resistant | 45% |
| STRENGTH | 9.4 | BLIZZARD | Effective | 30% |
| MAGIC | 12.1 | THUNDER | Effective | 10% |
| DEFENSE | 5 | WATER | Effective | 60% |
| EXP | 1.2x | DARK | Effective | 10% |
| LIGHT | Effective | 10% | ||
| IMMUNITIES | ||||
| Ignite | Time Bomb | |||
| DREAM PIECE DROPS | ||||
| Wondrous Fancy | Wondrous Figment | |||
| LOCATIONS | ||||
| NORMAL | Traverse Town (after revisit) | |||
| Country of the Musketeers | ||||
| Symphony of Sorcery | ||||
| REPORT ENTRY | ||||
| Frogs' legs are definitely not on this foodmeister's menu. He's skilled with a skillet and ready to serve up all kinds of surprises. | ||||
Cyber Yog
The cybernetic version of the Yoggy Ram employs several electric-based attacks, such as laserbeams and explosive energy circles that appear beneath your feet. As expected, Cyber Yogs have a high resilience against any Thunder magic, however they are weak to all others, especially Blizzard.
| BASE STATS | MAGIC POTENCY | |||
| HP | 33.9 | FIRE | Effective | 20% |
| STRENGTH | 11.1 | BLIZZARD | Effective | 70% |
| MAGIC | 12.1 | THUNDER | Resistent | 40% |
| DEFENSE | 5.4 | WATER | Effective | 20% |
| EXP | 1.2x | DARK | Effective | 20% |
| LIGHT | Effective | 20% | ||
| IMMUNITIES | ||||
| Bind | ||||
| DREAM PIECE DROPS | ||||
| Grim Figment | Noble Figment | |||
| LOCATIONS | ||||
| NORMAL | The Grid | |||
| REPORT ENTRY | ||||
| Here's a hircine hazard that shoots lasers from its horns. Once the blast-a-thon subsides, though, it's open season. | ||||
Drak Quack
The Drak Quack prefers to taunt you than fight and will often dash away when you try to attack. You'll want to close the gap as soon as you can however because its mouth-like torso can unleash a lot of hurt from afar. Drak Quack has a resistent to most magic, especially Fire. Instead, use Water and Blizzard.
| BASE STATS | MAGIC POTENCY | |||
| HP | 28.8 | FIRE | Resistent | 55% |
| STRENGTH | 9.1 | BLIZZARD | Effective | 10% |
| MAGIC | 11.2 | THUNDER | Resistent | 10% |
| DEFENSE | 4.8 | WATER | Effective | 40% |
| EXP | 1x | DARK | Resistent | 10% |
| LIGHT | Resistent | 10% | ||
| IMMUNITIES | ||||
| Ignite | Time Bomb | |||
| DREAM PIECE DROPS | ||||
| Wondrous Fantasy | Rampant Fancy | |||
| LOCATIONS | ||||
| NORMAL | The World That Never Was | |||
| PORTAL | Country of the Musketeers | |||
| REPORT ENTRY | ||||
| This quack likes to toy around, dancing maddeningly out of reach and blasting you with fireworks. Close the distance and shut this clown down. | ||||
Drill Sye
Like the Cera Terror, the Drill Sye can go into Spike Mode and become completely impervious to attack. Block or evade during this phase and prepare to counterattack once he reverts to his normal mode; it's usually followed by a moment of paralysis. Also be wary when he burrows into the ground; he's about to attack from below!
| BASE STATS | MAGIC POTENCY | ||||
| NORMAL | RARE | FIRE | Effective | 10% | |
| HP | 58.7 | 88.1 | BLIZZARD | Effective | 10% |
| STRENGTH | 11.9 | 21.5 | THUNDER | Effective | 10% |
| MAGIC | 8.5 | 15.3 | WATER | Effective | 10% |
| DEFENSE | 5.1 | 7.7 | DARK | Effective | 10% |
| EXP | 1.5x | 3x | LIGHT | Effective | 10% |
| IMMUNITIES | |||||
| Slow | |||||
| DREAM PIECE DROPS | |||||
| Noble Figment | Rampant Figment | ||||
| LOCATIONS | |||||
| NORMAL | La Cité des Cloches | ||||
| Traverse Town (after revisit) | |||||
| RARE | La Cité des Cloches | ||||
| REPORT ENTRY | |||||
| Once upon a time, there was a powerful rhino that could transform into a ball of spikes but hated magic... Well, you probably know where this is going. | |||||
Ducky Goose
A weaker version of the Drak Quack, Ducky Goose employs many of the same strategies in battle. Whatever you do, don't let this guy get far away. Up-close, he's pretty helpless, but from afar, he'll pelt you with a variety of long-range magic spells. Ducky Goose is resistent to every magic element except Fire, so cook that goose's tail feathers!
| BASE STATS | MAGIC POTENCY | ||||
| NORMAL | RARE | FIRE | Effective | 45% | |
| HP | 27.9 | 41.9 | BLIZZARD | Resistent | 55% |
| STRENGTH | 8.8 | 15.9 | THUNDER | Resistent | 5% |
| MAGIC | 10.9 | 19.6 | WATER | Resistent | 15% |
| DEFENSE | 4.8 | 7.2 | DARK | Resistent | 5% |
| EXP | 1x | 2x | LIGHT | Resistent | 5% |
| IMMUNITIES | |||||
| Deep Freeze | |||||
| DREAM PIECE DROPS | |||||
| Dulcet Fancy | Wondrous Fancy | ||||
| LOCATIONS | |||||
| NORMAL | Country of the Musketeers | ||||
| PORTAL | Traverse Town (after revisit) | ||||
| RARE | Country of the Musketeers | ||||
| REPORT ENTRY | |||||
| After a few rounds of Duck Duck Goose with this cracker-packing loon, just about anyone would want to shove him into his own jack-in-the-box. | |||||
Eaglider
Naturally being an aerial foe, Eaglider can sometimes be out of reach. That's why you'll want to strike with magic if you can't get close. Fortunately the Eaglider has just as many melee attacks as long-range, so you'll have plenty of opportunities to strike. Try dashing after it to initiate a Flowmotion Pole Swing, then follow-up with more powerful Commands. Avoid using Fire Commands and instead douse its flames with Water or Blizzard magic.
| BASE STATS | MAGIC POTENCY | |||
| HP | 34.8 | FIRE | Resistent | 50% |
| STRENGTH | 11.6 | BLIZZARD | Effective | 20% |
| MAGIC | 9.1 | THUNDER | Normal | - |
| DEFENSE | 4.7 | WATER | Effective | 50% |
| EXP | 1.5x | DARK | Normal | - |
| LIGHT | Normal | - | ||
| IMMUNITIES | ||||
| Stop | Ignite | Time Bomb | ||
| DREAM PIECE DROPS | ||||
| Vibrant Figment | Lofty Figment | |||
| LOCATIONS | ||||
| NORMAL | The Grid | |||
| The World That Never Was | ||||
| REPORT ENTRY | ||||
| A total natural in the sky, this super-sniper has the very unfortunate habit of gloating when it lands a shot. | ||||
Electricorn
An electric unicorn, this Dream Eater has a natural resistence to Thunder magic, however it is especially susceptible to Blizzard Commands. The Electicorn has high HP and should be dealt with first thing; it can unleash a blindling charge attack that covers most of the battlefield.
| BASE STATS | MAGIC POTENCY | |||
| HP | 56.1 | FIRE | Effective | 10% |
| STRENGTH | 11.4 | BLIZZARD | Effective | 60% |
| MAGIC | 11.4 | THUNDER | Resistent | 45% |
| DEFENSE | 5.2 | WATER | Effective | 10% |
| EXP | 1.5x | DARK | Resistent | 10% |
| LIGHT | Resistent | 10% | ||
| IMMUNITIES | ||||
| Bind | Stop | |||
| DREAM PIECE DROPS | ||||
| Fleeting Fancy | Fleeting Figment | |||
| LOCATIONS | ||||
| NORMAL | Symphony of Sorcery | |||
| The World That Never Was | ||||
| PORTAL | Traverse Town (after revisit) | |||
| REPORT ENTRY | ||||
| Do electric unicorns dream of androids? More importantly, can you stop this thunderslinger before it's done gathering juice? | ||||
Escarglow
A small snail Dream Eater, these guys like to retract into their shells to defend against attacks. Although the game cites their shells as invincible, you can easily penetrate their guard with most Commands. In fact, they can occasionally lose their shell, making them completely open to attack. Otherwise, Escarglows are one of the weaker enemies that pose no real threat (even with their slight resistence to all magical elements).
| BASE STATS | MAGIC POTENCY | |||
| HP | 27.9 | FIRE | Resistent | 10% |
| STRENGTH | 8.6 | BLIZZARD | Resistent | 10% |
| MAGIC | 12.4 | THUNDER | Resistent | 10% |
| DEFENSE | 5.7 | WATER | Resistent | 10% |
| EXP | 1.x | DARK | Resistent | 10% |
| LIGHT | Resistent | 10% | ||
| IMMUNITIES | ||||
| Slow | Stun | |||
| DREAM PIECE DROPS | ||||
| Fleeting Figment | Grim Figment | |||
| LOCATIONS | ||||
| NORMAL | The Grid | |||
| Symphony of Sorcery | ||||
| The World That Never Was | ||||
| PORTAL | La Cité des Cloches | |||
| REPORT ENTRY | ||||
| Homebodies who like to hide in invincible shells. Only problem: too many attacks will cause the shell to pop right off, leading to blushing and potential bruises. | ||||
Fin Falate
Being a fish-out-of-water doesn't stop this piranha from putting the hurt on Sora and Riku. The fish doesn't hesitate to unleash some tailfin swipes up-close, but from a distance is when you really need to worry. This thing shoots lasers! Despite being out of water, Fin Fatale still has a real weakness to Thunder; not only does it double in strength, but Thunder will stun the fishy in place!
| BASE STATS | MAGIC POTENCY | |||
| HP | 28.8 | FIRE | Normal | - |
| STRENGTH | 9.4 | BLIZZARD | Normal | - |
| MAGIC | 9.4 | THUNDER | Effective | 50% |
| DEFENSE | 5.1 | WATER | Resistent | 50% |
| EXP | 1.x | DARK | Normal | - |
| LIGHT | Normal | - | ||
| IMMUNITIES | ||||
| Deep Freeze | ||||
| DREAM PIECE DROPS | ||||
| Rampant Fancy | Grim Figment | |||
| LOCATIONS | ||||
| NORMAL | Prankster's Paradise | |||
| Symphony of Sorcery | ||||
| PORTAL | every world | |||
| REPORT ENTRY | ||||
| Who ordered fish with lasers? Before you get blasted, bring the thunder, and you might just shock their gills off. | ||||
Fishboné
What's worse than a piranha that shoots lasers? Try a ZOMBIE piranha that shoots lasers! Fishboné is essentially the same as Fin Fatale, but with its undead appearance comes a powerful advantage... Fishboné can dismember itself and attack one piece at a time. During this period, Fishboné is impossible to hit. Also note that Fishboné has completely different Magic potency from its more alive kin.
| BASE STATS | MAGIC POTENCY | |||
| HP | 26.2 | FIRE | Normal | - |
| STRENGTH | 9.7 | BLIZZARD | Normal | - |
| MAGIC | 9.4 | THUNDER | Normal | - |
| DEFENSE | 5.4 | WATER | Normal | - |
| EXP | 1.x | DARK | Resistent | 50% |
| LIGHT | Effective | 50% | ||
| IMMUNITIES | ||||
| Darkness | Poison | Stun | Zantetsuken | |
| DREAM PIECE DROPS | ||||
| Noble Fancy | Wondrous Fancy | |||
| LOCATIONS | ||||
| NORMAL | Traverse Town (after revisit) | |||
| Country of the Musketeers | ||||
| Symphony of Sorcery | ||||
| REPORT ENTRY | ||||
| When this fish falls apart, it's only just getting started. It can disassemble itself to dodge and launch lasers from afar. | ||||
Flowbermeow
The Flowbermeow is essentially a larger version of the Meow Wow, this time adorned with flower petals around its nubby tail. The creature is a close-range fighter, however it is also a bit of a coward, able to quickly escape from battle. It is also only weak against Light and Dark magic Commands.
| BASE STATS | MAGIC POTENCY | |||
| HP | 31.3 | FIRE | Normal | - |
| STRENGTH | 10.8 | BLIZZARD | Normal | - |
| MAGIC | 13.0 | THUNDER | Normal | - |
| DEFENSE | 5.2 | WATER | Normal | - |
| EXP | 1.2.x | DARK | Effective | 50% |
| LIGHT | Effective | 50% | ||
| IMMUNITIES | ||||
| Confuse | ||||
| DREAM PIECE DROPS | ||||
| Rampant Figment | Malleable Fantasy | |||
| LOCATIONS | ||||
| NORMAL | Traverse Town | |||
| Prankster's Paradise | ||||
| REPORT ENTRY | ||||
| It's fast...it's floral...and unlike Meow Wow, fire won't faze it! Only problem: along with being part dog and cat, this one seems to be part chicken. Beat it and luck might favor you! | ||||
Ghostabocky
This spooky alternate to the Jestabocky has a huge appetite and carries its knife and fork around, ready for a meal. Until then, it uses these utensils as deadly weapons. It also attacks with ice from afar and has a resistence to all magic Commands (except Light). Being a ghost, it can also faze out of sight, so stay on your toes.
| BASE STATS | MAGIC POTENCY | ||||
| NORMAL | RARE | FIRE | Resistent | 10% | |
| HP | 29.6 | 44.4 | BLIZZARD | Resistent | 10% |
| STRENGTH | 11.1 | 20 | THUNDER | Resistent | 10% |
| MAGIC | 10.6 | 19 | WATER | Resistent | 10% |
| DEFENSE | 4.5 | 6.7 | DARK | Resistent | 55% |
| EXP | 1.2x | 2.4x | LIGHT | Effective | 40% |
| IMMUNITIES | |||||
| Darkness | Poison | Zantetsuken | |||
| DREAM PIECE DROPS | |||||
| Wondrous Fantasy | Troubling Figment | ||||
| LOCATIONS | |||||
| NORMAL | Symphony of Sorcery | ||||
| The World That Never Was | |||||
| PORTAL | every world except Traverse Town | ||||
| RARE | Symphony of Sorcery | ||||
| REPORT ENTRY | |||||
| A wight that can blink out of sight and fight with sprite-height frights is tight...but smite it with light and it's nighty-nite, aight? | |||||
Halbird
Halbird is essentially a "dark" version of the Eaglider, so many of the same tactics will apply here. It has a diving attack that can really put a hurting on you, but once it connects a hit, it stops to taunt you. Take that opportunity to land a powerful counter-strike. The Halbird can also launch lasers from afar, so be wary when it goes out of reach. Put it to rest with Light magic Commands.
| BASE STATS | MAGIC POTENCY | ||||
| NORMAL | RARE | FIRE | Normal | - | |
| HP | 34.8 | 52.2 | BLIZZARD | Normal | - |
| STRENGTH | 11.9 | 21.5 | THUNDER | Normal | - |
| MAGIC | 9.1 | 16.3 | WATER | Normal | - |
| DEFENSE | 4.8 | 7.2 | DARK | Resistent | 50% |
| EXP | 1.5x | 3x | LIGHT | Effective | 50% |
| IMMUNITIES | |||||
| Mini | Confuse | Sleep | Stop | ||
| DREAM PIECE DROPS | |||||
| Lofty Fancy | Vibrant Fancy | ||||
| LOCATIONS | |||||
| NORMAL | every world from The Grid and on | ||||
| PORTAL | every world from La Cité des Cloches and on | ||||
| RARE | every world from Country of Musketeers and on | ||||
| REPORT ENTRY | |||||
| Hit-and-run air strikers that pester their prey. While their tactics are sound, why do they stop to gloat every time they land a hit? | |||||