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Kingdom Hearts 3D: Dream Drop Distance

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Kingdom Hearts 3D: Dream Drop Distance - Nightmares

Aura Lion

The Aura Lion is a tricky foe. It unleashes several aura duplicates of itself, making it difficult to strike the actual lion. It is a melee fighter otherwise, able to lunge you into the air, so it's best to fight from afar. Its only resistance is to Light magic; otherwise, it is especially weak to Dark magic, so use that to your advantage.

BASE STATS MAGIC POTENCY
NORMAL RARE FIRE Effective 15%
HP 57.4 86.1 BLIZZARD Effective 15%
STRENGTH 12.2 22 THUNDER Effective 15%
MAGIC 12.1 21.7 WATER Effective 15%
DEFENSE 5.5 8.3 DARK Effective 65%
EXP 2x 4x LIGHT Resistant 45%
IMMUNITIES
Mini Confuse Sleep
DREAM PIECE DROPS
Intrepid Fantasy Intrepid Fancy
LOCATIONS
NORMAL Country of the Musketeers
PORTAL every world from The Grid and on
RARE every world from Country of the Musketeers and on
REPORT ENTRY
Self-styled king of the dream jungle—and he does look pretty regal when he's firing off that aura. But bow not to this king; it's your turn to dodge and deliver.

Cera Terror

Despite being somewhat cumbersome, the Cera Terror is skilled at dealing damage from any range. When it rolls up into Spike Mode, it is impervious to attack, so avoid or defend until it reverts back to its normal shape. At long range, it can throw spinning discs or charge at you head-on. It is weak against all magical elements but only slightly.

BASE STATS MAGIC POTENCY
HP 60 FIRE Effective 5%
STRENGTH 12.5 BLIZZARD Effective 5%
MAGIC 8.5 THUNDER Effective 5%
DEFENSE 5.2 WATER Effective 5%
EXP 1.5x DARK Effective 5%
LIGHT Effective 5%
IMMUNITIES
Slow
DREAM PIECE DROPS
Grim Fantasy Intrepid Fantasy
LOCATIONS
NORMAL Traverse Town (after revisit)
Country of the Musketeers
The World That Never Was
REPORT ENTRY
This Dream Eater has two modes, high defense, and a mastery of melee. But magic is enough to mire it, and it's prone to negative status effects.

Chef Kyroo

Though small, these little guys are resilient. They often shield oncoming attacks and then counter, so you may want to try the same tactic against them. They're good at launching you into the air as well, so be wary. This particular Kyroo is resistant to Fire but weak against all other elements, especially Water and Blizzard.

BASE STATS MAGIC POTENCY
HP 30.5 FIRE Resistant 45%
STRENGTH 9.4 BLIZZARD Effective 30%
MAGIC 12.1 THUNDER Effective 10%
DEFENSE 5 WATER Effective 60%
EXP 1.2x DARK Effective 10%
LIGHT Effective 10%
IMMUNITIES
Ignite Time Bomb
DREAM PIECE DROPS
Wondrous Fancy Wondrous Figment
LOCATIONS
NORMAL Traverse Town (after revisit)
Country of the Musketeers
Symphony of Sorcery
REPORT ENTRY
Frogs' legs are definitely not on this foodmeister's menu. He's skilled with a skillet and ready to serve up all kinds of surprises.

Cyber Yog

The cybernetic version of the Yoggy Ram employs several electric-based attacks, such as laserbeams and explosive energy circles that appear beneath your feet. As expected, Cyber Yogs have a high resilience against any Thunder magic, however they are weak to all others, especially Blizzard.

BASE STATS MAGIC POTENCY
HP 33.9 FIRE Effective 20%
STRENGTH 11.1 BLIZZARD Effective 70%
MAGIC 12.1 THUNDER Resistent 40%
DEFENSE 5.4 WATER Effective 20%
EXP 1.2x DARK Effective 20%
LIGHT Effective 20%
IMMUNITIES
Bind
DREAM PIECE DROPS
Grim Figment Noble Figment
LOCATIONS
NORMAL The Grid
REPORT ENTRY
Here's a hircine hazard that shoots lasers from its horns. Once the blast-a-thon subsides, though, it's open season.

Drak Quack

The Drak Quack prefers to taunt you than fight and will often dash away when you try to attack. You'll want to close the gap as soon as you can however because its mouth-like torso can unleash a lot of hurt from afar. Drak Quack has a resistent to most magic, especially Fire. Instead, use Water and Blizzard.

BASE STATS MAGIC POTENCY
HP 28.8 FIRE Resistent 55%
STRENGTH 9.1 BLIZZARD Effective 10%
MAGIC 11.2 THUNDER Resistent 10%
DEFENSE 4.8 WATER Effective 40%
EXP 1x DARK Resistent 10%
LIGHT Resistent 10%
IMMUNITIES
Ignite Time Bomb
DREAM PIECE DROPS
Wondrous Fantasy Rampant Fancy
LOCATIONS
NORMAL The World That Never Was
PORTAL Country of the Musketeers
REPORT ENTRY
This quack likes to toy around, dancing maddeningly out of reach and blasting you with fireworks. Close the distance and shut this clown down.

Drill Sye

Like the Cera Terror, the Drill Sye can go into Spike Mode and become completely impervious to attack. Block or evade during this phase and prepare to counterattack once he reverts to his normal mode; it's usually followed by a moment of paralysis. Also be wary when he burrows into the ground; he's about to attack from below!

BASE STATS MAGIC POTENCY
NORMAL RARE FIRE Effective 10%
HP 58.7 88.1 BLIZZARD Effective 10%
STRENGTH 11.9 21.5 THUNDER Effective 10%
MAGIC 8.5 15.3 WATER Effective 10%
DEFENSE 5.1 7.7 DARK Effective 10%
EXP 1.5x 3x LIGHT Effective 10%
IMMUNITIES
Slow
DREAM PIECE DROPS
Noble Figment Rampant Figment
LOCATIONS
NORMAL La Cité des Cloches
Traverse Town (after revisit)
RARE La Cité des Cloches
REPORT ENTRY
Once upon a time, there was a powerful rhino that could transform into a ball of spikes but hated magic... Well, you probably know where this is going.

Ducky Goose

A weaker version of the Drak Quack, Ducky Goose employs many of the same strategies in battle. Whatever you do, don't let this guy get far away. Up-close, he's pretty helpless, but from afar, he'll pelt you with a variety of long-range magic spells. Ducky Goose is resistent to every magic element except Fire, so cook that goose's tail feathers!

BASE STATS MAGIC POTENCY
NORMAL RARE FIRE Effective 45%
HP 27.9 41.9 BLIZZARD Resistent 55%
STRENGTH 8.8 15.9 THUNDER Resistent 5%
MAGIC 10.9 19.6 WATER Resistent 15%
DEFENSE 4.8 7.2 DARK Resistent 5%
EXP 1x 2x LIGHT Resistent 5%
IMMUNITIES
Deep Freeze
DREAM PIECE DROPS
Dulcet Fancy Wondrous Fancy
LOCATIONS
NORMAL Country of the Musketeers
PORTAL Traverse Town (after revisit)
RARE Country of the Musketeers
REPORT ENTRY
After a few rounds of Duck Duck Goose with this cracker-packing loon, just about anyone would want to shove him into his own jack-in-the-box.

Eaglider

Naturally being an aerial foe, Eaglider can sometimes be out of reach. That's why you'll want to strike with magic if you can't get close. Fortunately the Eaglider has just as many melee attacks as long-range, so you'll have plenty of opportunities to strike. Try dashing after it to initiate a Flowmotion Pole Swing, then follow-up with more powerful Commands. Avoid using Fire Commands and instead douse its flames with Water or Blizzard magic.

BASE STATS MAGIC POTENCY
HP 34.8 FIRE Resistent 50%
STRENGTH 11.6 BLIZZARD Effective 20%
MAGIC 9.1 THUNDER Normal -
DEFENSE 4.7 WATER Effective 50%
EXP 1.5x DARK Normal -
LIGHT Normal -
IMMUNITIES
Stop Ignite Time Bomb
DREAM PIECE DROPS
Vibrant Figment Lofty Figment
LOCATIONS
NORMAL The Grid
The World That Never Was
REPORT ENTRY
A total natural in the sky, this super-sniper has the very unfortunate habit of gloating when it lands a shot.

Electricorn

An electric unicorn, this Dream Eater has a natural resistence to Thunder magic, however it is especially susceptible to Blizzard Commands. The Electicorn has high HP and should be dealt with first thing; it can unleash a blindling charge attack that covers most of the battlefield.

BASE STATS MAGIC POTENCY
HP 56.1 FIRE Effective 10%
STRENGTH 11.4 BLIZZARD Effective 60%
MAGIC 11.4 THUNDER Resistent 45%
DEFENSE 5.2 WATER Effective 10%
EXP 1.5x DARK Resistent 10%
LIGHT Resistent 10%
IMMUNITIES
Bind Stop
DREAM PIECE DROPS
Fleeting Fancy Fleeting Figment
LOCATIONS
NORMAL Symphony of Sorcery
The World That Never Was
PORTAL Traverse Town (after revisit)
REPORT ENTRY
Do electric unicorns dream of androids? More importantly, can you stop this thunderslinger before it's done gathering juice?

Escarglow

A small snail Dream Eater, these guys like to retract into their shells to defend against attacks. Although the game cites their shells as invincible, you can easily penetrate their guard with most Commands. In fact, they can occasionally lose their shell, making them completely open to attack. Otherwise, Escarglows are one of the weaker enemies that pose no real threat (even with their slight resistence to all magical elements).

BASE STATS MAGIC POTENCY
HP 27.9 FIRE Resistent 10%
STRENGTH 8.6 BLIZZARD Resistent 10%
MAGIC 12.4 THUNDER Resistent 10%
DEFENSE 5.7 WATER Resistent 10%
EXP 1.x DARK Resistent 10%
LIGHT Resistent 10%
IMMUNITIES
Slow Stun
DREAM PIECE DROPS
Fleeting Figment Grim Figment
LOCATIONS
NORMAL The Grid
Symphony of Sorcery
The World That Never Was
PORTAL La Cité des Cloches
REPORT ENTRY
Homebodies who like to hide in invincible shells. Only problem: too many attacks will cause the shell to pop right off, leading to blushing and potential bruises.

Fin Falate

Being a fish-out-of-water doesn't stop this piranha from putting the hurt on Sora and Riku. The fish doesn't hesitate to unleash some tailfin swipes up-close, but from a distance is when you really need to worry. This thing shoots lasers! Despite being out of water, Fin Fatale still has a real weakness to Thunder; not only does it double in strength, but Thunder will stun the fishy in place!

BASE STATS MAGIC POTENCY
HP 28.8 FIRE Normal -
STRENGTH 9.4 BLIZZARD Normal -
MAGIC 9.4 THUNDER Effective 50%
DEFENSE 5.1 WATER Resistent 50%
EXP 1.x DARK Normal -
LIGHT Normal -
IMMUNITIES
Deep Freeze
DREAM PIECE DROPS
Rampant Fancy Grim Figment
LOCATIONS
NORMAL Prankster's Paradise
Symphony of Sorcery
PORTAL every world
REPORT ENTRY
Who ordered fish with lasers? Before you get blasted, bring the thunder, and you might just shock their gills off.

Fishboné

What's worse than a piranha that shoots lasers? Try a ZOMBIE piranha that shoots lasers! Fishboné is essentially the same as Fin Fatale, but with its undead appearance comes a powerful advantage... Fishboné can dismember itself and attack one piece at a time. During this period, Fishboné is impossible to hit. Also note that Fishboné has completely different Magic potency from its more alive kin.

BASE STATS MAGIC POTENCY
HP 26.2 FIRE Normal -
STRENGTH 9.7 BLIZZARD Normal -
MAGIC 9.4 THUNDER Normal -
DEFENSE 5.4 WATER Normal -
EXP 1.x DARK Resistent 50%
LIGHT Effective 50%
IMMUNITIES
Darkness Poison Stun Zantetsuken
DREAM PIECE DROPS
Noble Fancy Wondrous Fancy
LOCATIONS
NORMAL Traverse Town (after revisit)
Country of the Musketeers
Symphony of Sorcery
REPORT ENTRY
When this fish falls apart, it's only just getting started. It can disassemble itself to dodge and launch lasers from afar.

Flowbermeow

The Flowbermeow is essentially a larger version of the Meow Wow, this time adorned with flower petals around its nubby tail. The creature is a close-range fighter, however it is also a bit of a coward, able to quickly escape from battle. It is also only weak against Light and Dark magic Commands.

BASE STATS MAGIC POTENCY
HP 31.3 FIRE Normal -
STRENGTH 10.8 BLIZZARD Normal -
MAGIC 13.0 THUNDER Normal -
DEFENSE 5.2 WATER Normal -
EXP 1.2.x DARK Effective 50%
LIGHT Effective 50%
IMMUNITIES
Confuse
DREAM PIECE DROPS
Rampant Figment Malleable Fantasy
LOCATIONS
NORMAL Traverse Town
Prankster's Paradise
REPORT ENTRY
It's fast...it's floral...and unlike Meow Wow, fire won't faze it! Only problem: along with being part dog and cat, this one seems to be part chicken. Beat it and luck might favor you!

Ghostabocky

This spooky alternate to the Jestabocky has a huge appetite and carries its knife and fork around, ready for a meal. Until then, it uses these utensils as deadly weapons. It also attacks with ice from afar and has a resistence to all magic Commands (except Light). Being a ghost, it can also faze out of sight, so stay on your toes.

BASE STATS MAGIC POTENCY
NORMAL RARE FIRE Resistent 10%
HP 29.6 44.4 BLIZZARD Resistent 10%
STRENGTH 11.1 20 THUNDER Resistent 10%
MAGIC 10.6 19 WATER Resistent 10%
DEFENSE 4.5 6.7 DARK Resistent 55%
EXP 1.2x 2.4x LIGHT Effective 40%
IMMUNITIES
Darkness Poison Zantetsuken
DREAM PIECE DROPS
Wondrous Fantasy Troubling Figment
LOCATIONS
NORMAL Symphony of Sorcery
The World That Never Was
PORTAL every world except Traverse Town 
RARE Symphony of Sorcery
REPORT ENTRY
A wight that can blink out of sight and fight with sprite-height frights is tight...but smite it with light and it's nighty-nite, aight?

Halbird

Halbird is essentially a "dark" version of the Eaglider, so many of the same tactics will apply here. It has a diving attack that can really put a hurting on you, but once it connects a hit, it stops to taunt you. Take that opportunity to land a powerful counter-strike. The Halbird can also launch lasers from afar, so be wary when it goes out of reach. Put it to rest with Light magic Commands.

BASE STATS MAGIC POTENCY
NORMAL RARE FIRE Normal -
HP 34.8 52.2 BLIZZARD Normal -
STRENGTH 11.9 21.5 THUNDER Normal -
MAGIC 9.1 16.3 WATER Normal -
DEFENSE 4.8 7.2 DARK Resistent 50%
EXP 1.5x 3x LIGHT Effective 50%
IMMUNITIES
Mini Confuse Sleep Stop
DREAM PIECE DROPS
Lofty Fancy Vibrant Fancy
LOCATIONS
NORMAL every world from The Grid and on
PORTAL every world from La Cité des Cloches and on
RARE every world from Country of Musketeers and on
REPORT ENTRY
Hit-and-run air strikers that pester their prey. While their tactics are sound, why do they stop to gloat every time they land a hit?

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Last updated by StevenChase, 30th September

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Kingdom Hearts 3D: Dream Drop Distance Brainwaves

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  • 16th March, 0 replies

    I really need to get back into playing my Dragon Quest IX and Kingdom Hearts: Dream Drop Distance games. D:

Kingdom Hearts 3D: Dream Drop Distance Bestiary

Nightmares

Misc. Enemies

Bosses (Sora)

Phantom Ursula Hockomonkey Wargoyle Rinzler Chill Clawbster The Beagle Boys Pete Spellican Xemnas Julius

Bosses (Riku)

Hockomonkey Wargoyle Commantis Char Clawbster Holey Moley Chernabog Anti Black Coat Nightmare Ansem: Round 1 Ansem: Round 2 Young Xehanort Armored Ventus Nightmare Julius

4.30/5
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Quick Details

Franchise(s)
Kingdom Hearts
Developer(s)
Square Enix
Publisher(s)
Square Enix
Release Dates
Nintendo 3DS

Mar 29, 2012

Jul 20, 2012

Jul 31, 2012

Genre Action
Sub-Genres(s) Action Role-Playing
Alternative Name(s) Kingdom Hearts 3D

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381 points StevenChase

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