Total War: Rome II is a turn-based strategy game and the latest entry in the Total War series, as well as a direct successor to Rome: Total War. Unlike its predecessor, Rome II focuses on many of the cultures of the era rather than purely the Roman Republic and its politics.
Set in classical antiquity, Total War: Rome II's grand campaign begins in 272 BC and lasts for 300 years, though players can continue past this as there is no timed victory conditions in Rome II.
Cultures & Factions
At the start of the game players will need to choose a Culture and Faction. There are a total of 8 cultures, each with multiple factions.

Victory Conditions
There are three types of victories: Military, Economic, and Cultural. Each has their own conditions for success and is based on the culture the player chooses.
Diplomacy
The diplomacy system has been revamped with better artificial intelligence to prevent anomalies from previous games where the AI could perform strange or even suicidal actions. Players actions during the campaign will now determine whether or not the enemy AI will be a trustworthy ally or a suspicious traitor.
M
ultiple actions can be selected, such as making and breaking trade agreements or military alliances, as well as declaring war, making Non-Aggression Pacts and Defensive Alliances. After selecting a deal, players are presented with a likelihood of success displayed before final proposal.
Agents
There are three core types of agents in Rome II; the Dignitary, the Champion and the Spy. Each culture had their own variant for these, but each serves the same purpose. Players can invest points to an agents profession and to its skill tree as the agent levels up.
Agents are able to take many actions when near an opponents settlement or city, such as assassinating other characters or converting them to join your cause. When assigned to a task, a deeper set of choices on how to complete that task must also be assigned, such as assassination through poison.
Technologies
In order to advance, cultures will need to research technologies to gain new tech, such as new military units or new buildings. Each faction has unique technology trees and each tech requires a certain amount of turns to completely research.



