| Row 1 Collectibles | ||
|---|---|---|
| Collectible | Location | Description |
| Trophy | 2062, 2661 | Inside of a cage on the side of the building. There's a switch to the left of the left anchor point that you can hit with your Batarang, opening the gate next to it. Switch to your Batmobile and attach the winch to the left one and pull back, letting Batman forward. Do the same with the right anchor point to allow Batman to reach the trophy. |
| Trophy | 1302, 2028 | Grapple to the top of the and you'll find it sitting on the ground. |
| Trophy | 1521, 2111 | Behind a weak wall on the side of the building. Get onto the nearby bridge with the Batmobile and you should be able to shoot the weak wall with your cannon, then you can get inside to grab the trophy. |
| Destructible | -- | See Militia Shield Locations |
| Trophy | 1548, 2552 | Inside of the freight container being suspended in the air by the crane. |
| Riddle | 1628, 2146 | This Riddle is inside of Langstrom's lab, with the entrance to it located at the coordinates to the left (in an alley). Use the elevator to get to the actual entrance and scan the chalkboard with a picture of a bat and ear on it. |
| Row 2 Collectibles | ||
| Trophy | 2195, 2780 | Stay on street level and look at the structure connecting the two buildings to spot a weak wall. Shoot it with your cannon on the Batmobile and use the Batclaw to grab the trophy. |
| Trophy | 2177, 2190 | You will find a cage-like contraption at the coordinates, with an anchor point on it. Attach the winch and pull back until the middle object is in place, then get out of the vehicle. Shoot the generator on top with your REC, opening a gate with the trophy behind it. |
| Trophy | 1660, 2802 | This one starts on the same roof as when you climb onto the second rooftop near the beginning of the game with the winch on the Batmobile. In fact, you'll have to do the same thing, as this trophy requires the Batmobile. Right next to where you climb the wall with the Batmobile is a Forensics Scanner thing, so activate it and follow the trail, which will lead to 1841, 2643 on the map. You'll find a circle underneath the bridge, so shoot it to uncover the trophy. |
| Trophy | 1823, 2335 | There are three Riddler Robots on the roof and the trophy is locked away. Defeat all three robots, then respawn them by hitting the dot below the question mark with your Batarang. Once you've defeated a total of nine robots, you can grab the trophy. |
| Trophy | 2490, 2831 | You will find an anchor point underneath the bridge, which controls the question marks on the wall. Attach your winch and pull back to lower the question marks, which will light up when they reach the bottom. What you have to do is shoot the dots on the markers as they lines up with the holes on the wall. Hit them all and you will be able to grab the trophy. |
| Trophy | 1705, 2769 | Go to where Under the Pale Moonlight AR Challenge is located and you should be able to find a set of stairs nearby that go down. Take them all the way down and you will see a spot you can crawl through right next to you. Crawl through and the trophy will be right there. |
| Row 3 Collectibles | ||
| Rioter | 2025, 2380 | Find the Riddler victim with the Remote Batarang, who will glow red. The electricity for this one is underneath the trail rails slightly above you. Hit the victim with an electrified Batarang to free him. |
| Riddle | 2097, 2248 | Go inside of the normal part of the Clock Tower and to the top floor. Near the normal exit is a poster on the wall that says "Masquerade Ball" on it. Scan this to solve the riddle. |
| Trophy | 1633, 2098 | It's inside of a fenced-in area with an electrified floor. Order the Riddler Robot nearby to pick up the trophy and bring it to safe ground, then destroy the robot so you can grab the trophy. |
| Trophy | 1824, 3211 | Located on a table that is by some scarecrows and pumpkins |
| Riddle | 2487, 2284 | Do not go to the coordinates, as this is the island with the Lady Gotham statue. Instead, go north of it and stand on one of the rooftops of the buildings on the shoreline. Zoom in onto the statue and scan it to solve the riddle. |
| Trophy | 1892, 2287 | At the very top, you will find this trophy locked up and some coordinates on the ground (1665, 3171). If you go to this location, you'll find a machine on the rooftops that requires the Batmobile. If you don't remember how to get up here, the path to the southeast on the map will lead you here (you went here during the story). Power up the machine with the Batmobile to start a timer of around 42 seconds, meaning you'll have that much time to get back to the trophy's location to grab it before it is locked again. |
Batman: Arkham Knight - Third Set (Bleake)
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