At the beginning of this mission, Fetch goes berserk and ends up blasting a hole in the wall. When you regain control, you won't be able to use any of your powers, so just head straight on the only path you can for now until you reach a gap. You can climb onto the fence along the wall and use that to cross over the gap.
Keep going to the end of the walkway and pull the lever to go up, then climb the ladders and cross the walkways until you end up plummeting to the ground below. You'll see a drone here, so follow it until it crashes into the wall, allowing you to drain it to get your powers back. Walk to the edge and use your Neon Singularity to clear the mass of troops below.
Of course, there will be some leftover enemies, although it's only around four or five. Note that the only way to refill your Neon energy is by shooting down any drones flying around, so try to be scarce with your Heavy Ammo. Take down the enemies in the area, then continue on the path until you come to the next battlefield.
There will be a lot more enemies here, so make sure you take caution in not going crazy with your powers and health. Some DUP Knights will be thrown into the mix now, which have two Weakpoints to hit, should you go that route. Also, don't forget to use your Neon Singularity, if you managed to get another one ready.
Press on, fighting more enemies until you enter a cave. As you progress through here, the helicopter will start shooting missiles and attempt to block your path. Continue on and when you exit, you'll eventually catch up to the helicopter and have to fight it. Bring it down and go on for another short scene.
At the end of the scene, some more enemies will drop in and greet you. Beyond those few enemies will be a lot more, including another helicopter. The good thing is that you can destroy the chopper from where you first came out of the cave, making things a lot easier. The bad news is that the enemies are a lot stronger here, including some Rooks, Bishops and even a Super Pawn and Rook.
With all enemies gone, press on and you'll come to Shane's APC, which is empty. Follow the final path to finally catch up to Shane. Whenever you see a prompt on the screen, press the R2 button, then hold down on the Touch Pad and press R2 one final time to finish off Shane.
| Congratulations on finishing the main story for First Light. After the credits roll, you'll unlock the final Battle Arenas and will be able to free roam the main map in order to finish any business there. You will also unlock more upgrades, so while the story is finished, the game is not. |