
Final Fantasy XIV: A Realm Reborn - Relighting the Torch

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Final Fantasy XIV: A Realm Reborn Walkthrough
Main Scenario (Gridania)
Coming to Gridania Close to Home (Gridania) To the Bannock Passing Muster Chasing Shadows Eggs over Queasy An Eft for Effort Surveying the Damage Butcher of Greentear A Soldier's Breakfast Spirithold Broken On to Bentbranch Feeding Time You Shall Not Trespass Don't Look Down In the Grim Darkness of the Forest Threat Level Elevated Ruffled Feathers Migrant Marauders Skeletons in My Deepcroft A Hearer Is Often Late Lights Out Salvaging the Scene Leia's Legacy Dread Is in the Air To Guard a Guardian Festive Endeavors Renewing the Covenant The Gridanian Envoy Call of the Sea (Gridania)
Main Scenario (Limsa Lominsa)
Coming to Limsa Lominsa Close to Home (Limsa Lominsa) On to Summerford Dressed to Call Lurkers in the Grotto Further Afield Washed Up Double Dealing Loam Maintenance Plowshares to Swords Just Deserts Sky-high Courier for a Day Thanks a Million Farmer of Fortune Relighting the Torch On to the Drydocks Without a Doubt Righting the Shipwright Do Angry Pirates Dream Victory in Peril Men of the Blue Tattoos Feint and Strike High Society A Mizzenmast Repast The Lominsan Envoy Call of the Sea (Limsa Lominsa)
Main Scenario (Ul'dah)
Coming to Ul'dah Close to Home (Ul'dah) We Must Rebuild Nothing to See Here Underneath the Sultantree Step Nine Disorderly Conduct Until a Quieter Time Prudence at this Junction Out of House and Home Spriggan Cleaning Way Down in the Hole Takin' What They're Givin' Supply and Demands Give It to Me Raw The Perfect Swarm Last Letter to Hope Heir Today, Gone Tomorrow Passing Blade Following Footfalls Storms on the Horizon Compulsory Catering Oh Captain, My Captain Secrets and Lies Duty, Honor, Country A Matter of Tradition A Royal Reception The Ul'dahn Envoy Call of the Sea (Ul'dah)
Dungeon Guide
Sastasha The Tam-Tara Deepcroft Copperbell Mines Halatali The Thousand Maws of Toto-Rak Haukke Manor Brayflox's Longstop The Sunken Temple of Qarn Cutter's Cry The Stone Vigil Dzemael Darkhold The Aurum Vale The Wanderer's Palace Amdapor Keep Castrum Meridianum The Praetorium The Binding Coil of Bahamut