-(intro, what is the multiplayer mode? Acessed outside of the story mode? etc)
Game Modes
There are a total of 8 game modes in Crysis 3, excluding DLC.
Deathmatch & Team Deathmatch
- (info)
Hunter Mode
A true survival of the fittest, the mode will consist of two teams: The Hunters and the Hunted.
The Hunter team begins the mode with two permanently cloaked members, equipped only with the Predator Bow, as they track down and kill the CELL troopers (all other players). Each time a trooper is slain, they will respawn as a Hunter and track down their former allies until all are defeated or time runs out. If any of the troopers survive the round, the hunters lose.
Crash Site Mode
Making a return from Crysis 2, this multiplayer mode consists of two teams in a King of the Hill/Domination type of experience, except that the target keeps moving.
Each player, equipped with a nanosuit and a selection of predefined load-outs, is placed on a team and ordered to capture a pod that is randomly deployed by a dropship. In order to capture a pod, players must remain within the capture zone to accumulate points for themselves and their team. Each pod is equipped with two shields, which players can use as defensive or offensive weapons, while holding the capture zone. After a set period of time the pod will explode and another will be deployed somewhere else.
In addition, each Crash Site map will have a Pinger, a CEPH-constructed walking weapon of mass destruction that a player can control. Be careful though, as they can be destroyed or hijack while in use!
The first team to 150 points or the team with the most points after 10 minutes, wins the round.
Spears
- (info)
Capture the Relay
- (info)
Extraction
- (info)
Assault
- (info)
Cell vs. Rebel
- (info)
Nanosuit Modules
- (info)
Ranking & Suit Reboot
- (info)
Challenges and Skill Assessments
- (info)

