Fire Rocket (Squaddie)
The Squaddie may fire an explosive rocket once per mission. The rocket cannot be fired after moving on the same turn.
Bullet Swarm (Corporal)
Normally, a Heavy who fires his primary weapon immediately ends his turn. Bullet Swarm alleviates this penalty, allowing movement or a second shot.
Holo-Targeting (Corporal)
Using Suppression or firing on an enemy increases team member’s Aim against that same enemy.
Shredder Rocket (Sergeant)
The Heavy gains a second rocket attack. This rocket does less base damage than standard, but weakens the targets defenses against future attacks.
Suppression (Sergeant)
Grants automatic Overwatch against the target and confers heavy Aim penalties against the suppressed enemy. Affects enemies near the target as well.
Heat Ammo (Lieutenant)
Double damage against robotic foes. This is extremely useful in the late-game.
Rapid Reaction (Lieutenant)
If the Heavy is on Overwatch and hits, he gains a second reaction shot that turn.
Grenadier (Captain)
The Heavy can carry two hand grenades.
Danger Zone (Captain)
Increases the area affect radius of Suppression and rockets.
Will to Survive (Major)
The Heavy ignores the first two points of damage from any attack so long as he is unflanked and in cover.
Rocketeer (Colonel)
The heavy can carry an additional rocket.
Mayhem (Colonel)
Area effect and Suppression attacks do increased damage.


